started revamping actions some more for making interactions simple.
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@@ -18,8 +18,10 @@
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(continue [this screen entities])
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(terminate [this screen entities]))
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(defmacro get-script [& forms]
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`(fn [action-channel#] (thread ~@forms )))
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(defmacro get-script [entities & forms]
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`(fn [starting-entities#]
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(let [~entities (atom starting-entities#)]
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(thread ~@forms))))
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(defn jump-to [screen entities entity [x y]]
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@@ -45,11 +47,11 @@
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(defn walk-to [entities target-id [final-x final-y]]
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(let [c (chan)
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{start-x :x start-y :y} (entities target-id)
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{start-x :x start-y :y} (@entities target-id)
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final-x (int final-x)
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final-y (int final-y)
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path (vec (take-nth 5 (advent.pathfind/visit-all
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(:collision (:background entities))
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(:collision (:background @entities))
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[(int start-x) (int start-y)]
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[final-x final-y])))
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path (if (seq path)
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@@ -58,14 +60,11 @@
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targets-left (atom path)]
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(if (seq path)
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(do
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(put! (get-in entities [:actions :channel])
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(put! (get-in @entities [:actions :channel])
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(reify
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IAction
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(begin [this screen entities]
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entities
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#_(let [{from-x :x from-y :y :keys [left right anim]} (entities target-id)]
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(let [delta-x (- target-x from-x)]
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(assoc-in entities [target-id :anim] (if (< delta-x 0) left right)))))
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entities)
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(continue [this screen entities]
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(let [{from-x :x from-y :y :keys [left right] :as target-entity} (entities target-id)
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@@ -92,7 +91,7 @@
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(let [entities (stop screen entities target-id)]
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(put! c entities)
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entities))))
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(<!! c))
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(reset! entities (<!! c)))
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entities)))
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(defn get-text-duration [text]
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@@ -101,7 +100,7 @@
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(defn talk [entities target-id text]
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(let [c (chan)
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initial-time (atom nil)]
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(put! (get-in entities [:actions :channel])
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(put! (get-in @entities [:actions :channel])
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(reify
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IAction
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(begin [this screen entities]
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@@ -127,11 +126,11 @@
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(put! c entities)
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(run! dialogue/talking-screen :stop-talk :target-id target-id)
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(stop screen entities target-id))))
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(<!! c)))
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(reset! entities (<!! c))))
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(defn give [entities target-id item]
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(let [c (chan)]
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(put! (get-in entities [:actions :channel])
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(put! (get-in @entities [:actions :channel])
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(reify
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IAction
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(begin [this screen entities]
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@@ -149,4 +148,4 @@
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(terminate [this screen entities]
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(put! c entities)
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entities)))
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(<!! c)))
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(reset! entities (<!! c))))
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