tweaked logic for bubba leaving. can't leave if you've got the slingshot.
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@@ -277,7 +277,8 @@
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(actions/do-dialogue entities :frankie "That's only for people in the 'Super secret cool club'!"))
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:choices actions/previous-choices}
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(when-not (get-in @entities [:state :bubba-gone?])
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(when (and (not (get-in @entities [:state :bubba-gone?]))
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(not (actions/has-item? entities :slingshot)))
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"I found your secret stash!")
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{:run #(do (actions/respond entities %
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:frankie "What?!"
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