safe opening sound.
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@@ -110,7 +110,7 @@
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(can-skip? [this screen entities]
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false))))
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(defn play-animation [entities target-id anim]
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(defn play-animation [entities target-id anim & {:keys [stop?]}]
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(run-action entities
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(begin [this screen entities]
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(update-in entities [:room :entities target-id] #(start-animation screen % anim) ))
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@@ -123,7 +123,9 @@
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(- (:total-time screen) (get-in entities [:room :entities target-id :anim-start]))))
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(terminate [this screen entities]
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(stop screen entities target-id))
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(if (or (nil? stop?) stop?)
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(stop screen entities target-id)
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(assoc-in entities [:room :entities target-id :anim] nil)))
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(can-skip? [this screen entities]
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false)))
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@@ -196,9 +198,10 @@
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(defn get-text-duration [text]
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(* (count (s/split text #" ")) 0.5))
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(defn talk [entities target-id text & {:keys [stop?]}]
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(defn talk [entities target-id text & {:keys [stop? animate?]}]
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(let [initial-time (atom nil)
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stop? (if (nil? stop?) true stop?)]
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stop? (if (nil? stop?) true stop?)
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animate? (if (nil? animate?) true animate?)]
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(run-action entities
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(begin [this screen entities]
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(let [_ (swap! initial-time #(or % (:total-time screen)))
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@@ -211,7 +214,9 @@
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:x (get-in entities [:room :entities target-id :x]) :y (+ (get-in entities [:room :entities target-id :y]) height)
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:target-id target-id
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:scale scale)
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(update-in entities [:room :entities target-id ] #(start-animation screen % :talk))))
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(if animate?
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(update-in entities [:room :entities target-id ] #(start-animation screen % :talk))
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entities)))
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(continue [this screen entities] entities)
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@@ -303,6 +308,23 @@
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(can-skip? [this screen entities]
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false)))
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(defn play-sound [entities sound-file]
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(let [m (music sound-file)]
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(run-action entities
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(begin [this screen entities]
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(music! m :play)
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entities)
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(continue [this screen entities] entities)
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(done? [this screen entities]
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(not (music! m :is-playing)))
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(terminate [this screen entities]
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entities)
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(can-skip? [this screen entities]
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false))))
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(defn give [entities item]
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(run-action entities
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(begin [this screen entities]
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@@ -55,13 +55,12 @@
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:script (actions/get-script entities
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(if (get-in @entities [:state :opened-crack?])
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(do (actions/walk-to entities :ego [70 80])
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(actions/play-animation entities :ego :squat)
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(actions/talk entities :ego "I can see Gandarf, the wizard inside.")
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(actions/play-animation entities :ego :squat)
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(actions/talk entities :ego "It looks like he's opening his Magi-safe.")
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(actions/play-animation entities :ego :squat)
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(actions/talk entities :ego "[todo: sounds play.]")
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(actions/play-animation entities :ego :squat)
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(actions/play-animation entities :ego :start-squat :stop? false)
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(actions/talk entities :ego "I can see Gandarf, the wizard inside." :animate? false :stop? false)
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(actions/talk entities :ego "It looks like he's opening his Magi-safe." :animate? false :stop? false)
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(actions/play-sound entities "safe-sound.ogg")
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(actions/talk entities :ego "So that's the code to his safe..." :animate? false :stop? false)
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(actions/play-animation entities :ego :end-squat)
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(actions/talk entities :ego "A lot of good it'll do me to know his password while he's still there."))
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(do (actions/walk-to entities :ego [80 80])
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(actions/talk entities :ego "It looks like the wall is crumbling here.")
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@@ -91,6 +91,10 @@
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(texture (aget stand-sheet 0 i))))
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talk-anim (animation 0.2 (for [i (range 8)]
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(texture (aget talk-sheet 0 i))))
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start-squat (animation 0.05 (for [i [0 1 2 3]]
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(texture (aget squat-sheet 0 i))))
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end-squat (animation 0.05 (for [i [3 2 1 0]]
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(texture (aget squat-sheet 0 i))))
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squat-anim (animation 0.05 (for [i [0 1 2 3 3 3 3 3 3 3 3 3 3 3 3 2 1] ]
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(texture (aget squat-sheet 0 i))))
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reach-anim (animation 0.1 (for [i [0 1 2 3 3 3 3 3 3 2 1 0]]
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@@ -107,6 +111,8 @@
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:stand stand-anim
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:talk talk-anim
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:squat squat-anim
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:start-squat start-squat
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:end-squat end-squat
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:reach reach-anim
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:cat-toy cat-toy-anim
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[:fire 1] fire-1-anim
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@@ -115,6 +121,8 @@
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:left {:walk (utils/flip walk-right)
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:stand (utils/flip stand-anim)
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:talk (utils/flip talk-anim)
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:start-squat (utils/flip start-squat)
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:end-squat (utils/flip end-squat)
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:squat (utils/flip squat-anim)
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:reach (utils/flip reach-anim)
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:cat-toy (utils/flip cat-toy-anim)
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