no outline on font on buttons.
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@@ -1,10 +1,10 @@
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{
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{
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com.badlogic.gdx.graphics.g2d.BitmapFont: { default-font: { file: ego/font.fnt } }
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com.badlogic.gdx.graphics.g2d.BitmapFont: { default-font: { file: ego/font.fnt }, button-font: { file: ego/button-font.fnt }}
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com.badlogic.gdx.graphics.Color: {
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com.badlogic.gdx.graphics.Color: {
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button-font-up: {hex: D66B16FF },
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button-font-up: {hex: A97F55FF },
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gray: { a: 1, b: 0.5, g: 0.5, r: 0.5},
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gray: { a: 1, b: 0.5, g: 0.5, r: 0.5},
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pressed: { hex: A2A328FF },
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pressed: { hex: A97F55FF },
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yellow: {hex: B8B914FF},
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yellow: {hex: A97F55FF},
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},
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},
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com.badlogic.gdx.scenes.scene2d.ui.Slider$SliderStyle: {
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com.badlogic.gdx.scenes.scene2d.ui.Slider$SliderStyle: {
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default-horizontal: { background: slider, knob: slider-bar }
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default-horizontal: { background: slider, knob: slider-bar }
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@@ -22,7 +22,7 @@ com.badlogic.gdx.scenes.scene2d.ui.ImageButton$ImageButtonStyle: {
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com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
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com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
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default: { font: default-font, down: button.pressed, up: button, fontColor: button-font-up, overFontColor: yellow, unpressedOffsetY: 0, pressedOffsetY: -4, downFontColor: pressed, disabledFontColor: gray}
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default: { font: button-font, down: button.pressed, up: button, fontColor: button-font-up, overFontColor: yellow, unpressedOffsetY: 0, pressedOffsetY: -4, downFontColor: pressed, disabledFontColor: gray}
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}
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}
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@@ -127,7 +127,7 @@
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(defn button-style []
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(defn button-style []
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(let [style (skin! (skin "ui/ui.json") :get TextButton$TextButtonStyle)
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(let [style (skin! (skin "ui/ui.json") :get TextButton$TextButtonStyle)
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tx (-> style .font .getRegion .getTexture)]
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tx (-> style .font .getRegion .getTexture)]
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(call! ^Texture tx :set-filter Texture$TextureFilter/Linear Texture$TextureFilter/Linear)
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#_(call! ^Texture tx :set-filter Texture$TextureFilter/Linear Texture$TextureFilter/Linear)
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style))
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style))
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(defn save-object [a]
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(defn save-object [a]
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