diff --git a/desktop/ready-for-cat.edn b/desktop/ready-for-cat.edn new file mode 100644 index 00000000..2d40c208 --- /dev/null +++ b/desktop/ready-for-cat.edn @@ -0,0 +1 @@ +{:active? true, :coaxed-sheep? true, :convinced-wizard? true, :time :day, :inventory (:stick :ladder :flask-1-strength :wool :recipe :teddy :frog-legs), :has-met-gandarf? true, :seen-intro? true, :wizard-left? false, :clues #{:name}, :hud-active? false, :allowed-to-keep-teddy? true, :current-riddle :frog-legs, :last-room :cat-tree, :wants-toy true, :mints-eaten 0, :object nil, :obtained-items #{:flask-1-with-cream-of-mushroom :teddy :recipe :mushrooms :flask-1-with-milk :wool :portrait :slobber :flask-1 :flask-1-strength :mandrake :grass :stick :ladder :carrot :flask-1-slobber}} \ No newline at end of file diff --git a/desktop/resources/cat-tree/destroy-ladder.png b/desktop/resources/cat-tree/destroy-ladder.png new file mode 100644 index 00000000..ab8e5ca4 Binary files /dev/null and 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duration + 1 + + + duration + 1 + + + duration + 1 + + + duration + 1 + + + duration + 1 + + + duration + 1 + + + duration + 1 + + + duration + 1 + + + duration + 1 + + + diff --git a/desktop/src-common/advent/screens/rooms/#outside_house.clj# b/desktop/src-common/advent/screens/rooms/#outside_house.clj# new file mode 100644 index 00000000..8c84ddf7 --- /dev/null +++ b/desktop/src-common/advent/screens/rooms/#outside_house.clj# @@ -0,0 +1,752 @@ +(ns advent.screens.rooms.outside-house + (:require [advent.screens.items :as items] + [advent.screens.rooms :as rooms] + [advent.screens.rooms.common :as common] + [advent.screens.rooms.outside-castle :as outside-castle] + [advent.screens.rooms.inside-castle :as inside-castle] + [advent.actions :as actions] + [advent.tween :as tween] + [advent.utils :as utils] + [clojure.zip :as zip] + [play-clj.core :refer :all] + [play-clj.ui :refer :all] + [play-clj.math :refer :all] + [play-clj.utils :refer :all] + [play-clj.g2d :refer :all])) + + + +(defn dawn-fade [entities] + (actions/run-action entities + (begin [this screen entities] + (-> entities + (assoc-in [:tweens :dawn-r] (tween/tween :dawn-r screen [:time-profiles :default :r] :current 0.63 50.0 :entities entities)) + (assoc-in [:tweens :dawn-g] (tween/tween :dawn-g screen [:time-profiles :default :g] :current 0.36 50.0 :entities entities)) + (assoc-in [:tweens :dawn-b] (tween/tween :dawn-b screen [:time-profiles :default :b] :current 0.23 50.0 :entities entities)) + (assoc-in [:tweens :hue-amount-v] (tween/tween :hue-amount-v screen [:time-profiles :default :hue-amount] :current 0.0 50.0 :entities entities)) + (assoc-in [:tweens :multiply-amount-v] (tween/tween :multiply-amount-v screen [:time-profiles :default :multiply-amount] :current 0.0 50.0 :entities entities)) + + (assoc-in [:tweens :dawn-r-s] (tween/tween :dawn-r-s screen [:time-profiles :sprite :r] :current 0.63 50.0 :entities entities)) + (assoc-in [:tweens :dawn-g-s] (tween/tween :dawn-g-s screen [:time-profiles :sprite :g] :current 0.36 50.0 :entities entities)) + (assoc-in [:tweens :dawn-b-s] (tween/tween :dawn-b-s screen [:time-profiles :sprite :b] :current 0.23 50.0 :entities entities)) + (assoc-in [:tweens :hue-amount-v-s] (tween/tween :hue-amount-v-s screen [:time-profiles :sprite :hue-amount] :current 0.0 50.0 :entities entities)) + (assoc-in [:tweens :multiply-amount-v-s] (tween/tween :multiply-amount-v-s screen [:time-profiles :sprite :multiply-amount] :current 0.0 50.0 :entities entities))) + ) + (continue [this screen entities] + entities) + (done? [this screen entities] + true) + (terminate [this screen entities] + entities) + (skip-type [this screen entities] + :none))) + + + + +(defn walk-to-castle [entities & {:keys [skip-type stop?] :or {skip-type :end stop? true}}] + (actions/walk-to entities :ego [0 80] :skip-type skip-type) + (actions/walk-straight-to entities :ego [-20 80]) + (actions/transition-background entities :outside-castle [330 80]) + (actions/walk-straight-to entities :ego [319 80] :stop? false) + (actions/walk-to entities :ego [273 81] :skip-type skip-type :stop? stop?)) + +(def ego-sheep-loc + [132 140]) + +(defn dist-to-sheep [entities] + (apply utils/dist (get-in entities [:room :entities :sheep :x]) (get-in entities [:room :entities :sheep :y]) + ego-sheep-loc)) + +(defn is-sheep-close? [entities] + (< (dist-to-sheep entities) 45)) + +(defn is-ready-for-slingshot [entities] + (and (actions/has-obtained? entities :broken-clock) + (not (actions/has-item? entities :broken-clock)) + (actions/has-obtained? entities :money) + (not (actions/has-item? entities :money)))) + +(defn walk-to-sheep [entities] + (actions/walk-to entities :ego [154 133] :skip-type :end) + (actions/walk-straight-to entities :ego [119 134] :update-baseline? false)) + +(defn leave-sheep [entities] + (actions/walk-straight-to entities :ego [154 133] :update-baseline? false)) + +(defn magic [entities] + (actions/run-action entities + (begin [this screen entities] + (doto (get-in entities [:room :entities :magic]) + (particle-effect! :reset) + (particle-effect! :start)) + entities) + (continue [this screen entities] + entities) + (done? [this screen entities] + (particle-effect! (get-in entities [:room :entities :magic]) :is-complete)) + (terminate [this screen entities] + entities) + (skip-type [this screen entities] + :none))) + +(defn put-something-in-cauldron [item] + (condp = item + :money (actions/get-script entities + (if (actions/has-item? entities :note-2) + (do + (actions/walk-to entities :ego [141 90] :face :right) + (actions/play-animation entities :ego :reach) + (actions/remove-item entities :money) + (actions/talk entities :ego "I guess that's what you could call 'money in the pot'.")) + (actions/talk entities :ego "I don't want to put something in there unless I'm sure I need to."))) + :slingshot (actions/get-script entities + (if (is-ready-for-slingshot entities) + (do + (actions/walk-to entities :ego [141 90] :face :right) + (dawn-fade entities) + (actions/talk entities :ego "Here goes!") + (actions/play-animation entities :ego :reach-start :stop? false) + (magic entities) + (actions/play-animation entities :ego :reach-stop :stop? true) + + (actions/remove-item entities :slingshot) + (actions/give entities :magic-slingshot) + + (actions/do-dialogue entities :ego "It worked!") + + (actions/glad entities) + (actions/do-dialogue entities + :ego "I now have The Slinger's Shot." + :ego "And just in time, too. It's getting light.") + + (actions/update-state entities #(assoc % :next-time :sunrise :seen-bloodclot? false)) + (walk-to-castle entities :skip-type :none :stop? false) + (outside-castle/go-through-gate entities :skip-type :none :stop? false) + (actions/update-state entities #(assoc % :next-time :day)) + (inside-castle/walk-to-blergh entities) + (actions/do-dialogue entities + :ego "Bloodclot!" + :bloodclot-head "Oh, hello again." + :bloodclot-head "I thought I had taken care of you the last time I saw you." + :bloodclot-head "Any final words before I destroy you again?") + (actions/play-animation entities :ego :scared :continue? true) + (Thread/sleep 500) + (actions/walk-straight-to entities :ego [35 45] :override-dir :right :speed 3.0)))) + :broken-clock (actions/get-script entities + (if (actions/has-item? entities :note-2) + (do + (actions/walk-to entities :ego [141 90] :face :right) + (actions/play-animation entities :ego :reach) + (actions/remove-item entities :broken-clock) + (actions/talk entities :ego "Just in the nick of time.")) + (actions/talk entities :ego "I don't want to put something in there unless I'm sure I need to."))) + :recipe (actions/get-script entities + (actions/walk-to entities :ego [151 90] :face :right) + (actions/play-animation entities :ego :squat) + (actions/remove-item entities :recipe) + (actions/give entities :ash) + (actions/talk entities :ego "It burned up into ash.")) + :spell-component (actions/get-script entities + (actions/walk-to entities :ego [141 90] :face :right) + (actions/play-animation entities :ego :reach) + (actions/remove-item entities :spell-component) + (actions/talk entities :ego "I poured it in. Now what?")) + (actions/get-script entities + (actions/talk entities :ego "I don't want to put something in there unless I'm sure I need to.")))) + + +(defn do-frog [entities] + (actions/talk entities :wizard "Grenouille CHALA!!!" :anim :talk-angry :stop? false) + (particle-effect! (get-in @entities [:room :entities :magic-frog-particle]) :reset) + (particle-effect! (get-in @entities [:room :entities :magic-frog-particle]) :start) + (actions/begin-animation entities :ego :frog) + (Thread/sleep 2000) + (actions/begin-animation entities :wizard :stand) + (Thread/sleep 1000) + (actions/do-dialogue entities + :wizard "I warned you, Tick." + :wizard "Now, I will return you to your true state if you leave me in peace." + :wizard "Do you promise?") + (actions/play-animation entities :ego :frog-nod :stop? false) + (actions/talk entities :wizard "Frustatium DISPOSIUM!!!" :anim :talk-angry :stop? false) + (particle-effect! (get-in @entities [:room :entities :magic-frog-particle]) :reset) + (particle-effect! (get-in @entities [:room :entities :magic-frog-particle]) :start) + (Thread/sleep 1500) + (actions/transition-background entities :outside-house [257 90] :face :left)) + +(defn do-prophecy [entities] + {:run #(do (actions/respond entities % + :wizard "Well let me remind you." + :wizard "'On the day when it shall be pulled,\nWith much strength a knight will take hold.'")) + :choices + ["Is this almost over?" + {:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true))) + (actions/respond entities % + :wizard "Patience, boy." + :wizard "'Courage will he need,\nWisdom he shall heed.'" + :wizard "'A final test remains, behold!'" + :wizard "If this is truely your quest, then I will help you. " + :ego "So you're my friend now, Gandarf?" + :wizard "No."))} + "*cough* *cough* *ahem*" + {:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true))) + (actions/respond entities % + :wizard "Excuse you. Moving on..." + :wizard "'Courage will he need,\nWisdom he shall heed.'" + :wizard "'A final test remains, behold!'" + :wizard "If this is truely your quest, then I will help you. " + :ego "So you're my friend now, Gandarf?" + :wizard "No.") + (utils/save @entities))}]}) + +(defn wizard-dialogue [entities] + (if (get-in @entities [:state :has-met-gandarf?]) + (do (actions/do-dialogue entities :ego "Hello again Gandarf!" + :wizard "Not you again!") + (actions/talk entities :wizard "I command you, leave at once!" :anim :talk-angry :stop? false) + (actions/talk entities :wizard "Don't make me use my powers against you!" :anim :talk-angry :stop? false) + (actions/talk entities :wizard "Leave now, or else!" :anim :talk-angry :stop? false) + (actions/begin-animation entities :wizard :magic-hands)) + (do (actions/do-dialogue entities :ego "Hello there Gandarf!" + :wizard "Oh no, not you!" + :ego "What do you mean, 'not you!'?" + :wizard "I mean, you've wrecked my life!" + :wizard "I never want to see the likes of you again!" + :wizard "Leave!" + :ego "But...") + (actions/talk entities :wizard "I command you, by all the power I can muster..." :anim :talk-angry :stop? false) + (actions/talk entities :wizard "Leave now, or else!" :anim :talk-angry :stop? false) + (actions/begin-animation entities :wizard :magic-hands))) + (actions/update-state entities (fn [s] (assoc s :has-met-gandarf? true))) + (actions/present-choices entities + {:choices ["Surely you can't still be angry with me!" + {:run #(actions/respond entities % :wizard "I can't?" + :wizard "Do you even remember what you did?") + :choices ["You mean the time I set your house on fire with a fire mint?" + {:run #(do + (actions/respond entities % + :wizard "No, of course n...") + (Thread/sleep 500) + (actions/do-dialogue entities :wizard "Wait... that was you!?" :wizard "My house was completely destroyed!") + (Thread/sleep 500) + (actions/talk entities :wizard "I had to move out of town into this shack!" :anim :talk-angry :stop? false) + (actions/talk entities :wizard "Leave, now, or I'll turn you into a ..." :anim :talk-angry :stop? false) + (actions/talk entities :wizard "... a ..." :anim :talk-angry :stop? false) + (actions/talk entities :wizard "... a pack of matches!" :anim :talk-angry) + (actions/begin-animation entities :wizard :magic-hands) + (actions/talk entities :ego "Okay, okay, I'm leaving!") + (actions/transition-background entities :outside-house [257 90] :face :left) + (actions/play-animation entities :ego :sigh) + (actions/do-dialogue entities :ego "It seems like his temper is on fire." + :ego "Sort of like his house was."))} + "You're still cross about my stealing your magic cowboy hat?" + {:run #(do (actions/respond entities % + :wizard "Of course I'm cross! It's irreplaceable!" + :wizard "That cowboy hat accented my facial physique." + :wizard "And complemented my skin color." + :wizard "And you little pipsqueak stole it from me!" + :wizard "That's why I bought my Magi-Safe 5000, to keep out intruders like you." + ) + (actions/talk entities :wizard "Now leave, before I force you out!" :anim :talk-angry :stop? false) + (actions/begin-animation entities :wizard :magic-hands) + (actions/transition-background entities :outside-house [257 90] :face :left) + (actions/do-dialogue entities :ego "I guess he's really upset about that cowboy hat!"))} + "Maybe the time I freed your pet dragon?" + {:run #(do (actions/respond entities % + :wizard "Of course I mean that!" + :wizard "I've raised Snaggletooth from the day he was born." + :wizard "Raised him as my own, I did." + :wizard "47 long years." + :wizard "All for nothing!") + (actions/talk entities :wizard "Give me one reason I shouldn't turn you into a replacement dragon right now!" + :anim :talk-angry :stop? false) + (actions/begin-animation entities :wizard :magic-hands)) + :choices ["Frankie Rockfist and his gang made me do it!" + {:run #(do (actions/respond entities % + :wizard "Frankie Rockfist, eh?" + :wizard "What kind of dumb name is Frankie Rockfist?!" + ) + (Thread/sleep 1000) + (actions/talk entities :wizard "You think I'm stupid enough to fall for that?!" :anim :talk-angry :stop? false) + (actions/talk entities :wizard "It's time to teach you a lesson." :anim :talk-angry :stop? false) + (do-frog entities) + (actions/do-dialogue entities :ego "Phew!" + :ego "I thought I had nearly croaked!"))} + + "I'm on an important quest!" + {:run #(actions/respond entities % :wizard "Eh?" + :wizard "Pray tell, what kind of quest?") + :choices ["To leave this house with some of your belongings." + {:run #(do (actions/respond entities % + :wizard "My belongings!?") + (actions/talk entities :wizard "Why you little!" :anim :talk-angry :stop? false) + (actions/begin-animation entities :wizard :magic-hands) + (do-frog entities) + (actions/talk entities :ego "Gandarf is such a stingy old toad."))} + "To find you a brand new dragon." + {:run #(do (actions/respond entities % + :wizard "Great idea Tick!" + :wizard "You'd make the perfect base for a dragon-bait stew!" + :wizard "Let me just summon my boy-sized cooking pot.") + (actions/talk entities :wizard "Boildrum Ka...." :anim :talk-angry :stop? false) + (actions/begin-animation entities :wizard :magic-hands) + (actions/do-dialogue entities :ego "On second thought..." + :ego "I realized I have a busy schedule this morning." + :ego "Ciao!") + (actions/transition-background entities :outside-house [257 90] :face :left) + (actions/talk entities :ego "That Gandarf can be a real fire under my bum."))} + "To become a knight of the town of Remington." + {:run #(do (actions/respond entities % + :wizard "You are, are you?" + :wizard "And how do you, a mere reckless youth, plan on becoming a knight?")) + :choices ["Well I had this dream..." + {:run #(do (actions/respond entities % + :wizard "I had a dream last night too, Tick." + :ego "You did?" + :wizard "Yes." + :wizard "I dreamed I was an earthworm." + :wizard "And you'd never guess what happened when I woke up." + :ego "What?" + :wizard "I had indigestion." + :wizard "Dreams aren't all they're chocked up to be." + :wizard "Face it boy, it was just a dream. " + :wizard "You'll never be a knight." + :wizard "Now go.") + (actions/transition-background entities :outside-house [257 90] :face :left) + (actions/play-animation entities :ego :sigh))} + "By pulling the Sword of Blergh from its stone!" + {:run #(actions/respond entities % + :wizard "You mean to fulfill the ancient prophecy?" + :wizard "Only one worthy in courage, wisdom, and might can pull it." + :wizard "You'd never measure up!" + :ego "Well maybe you could help me?" + :wizard "I appreciate your spirit, Tick, but why is it so important for you to become a knight?") + :choices ["I want to impress Georgia McGorgeous." + {:run #(do (actions/respond entities % + :ego "You know, win her heart and everything." + :wizard "Well, no man can argue with true love." + :wizard "Me least of all." + :wizard "I'm still a bachelor myself.") + (Thread/sleep 1000) + (actions/do-dialogue entities + :wizard "I have decided." + :wizard "I will help you." + :wizard "Your cause is noble, and your heart is just." + :wizard "Just don't let me catch you stealing my belongings.") + (Thread/sleep 1000) + (actions/do-dialogue entities :wizard "Now Tick, do you know the prophecy of the Sword of Blergh?")) + :choices ["Yes." + (do-prophecy entities) + "No." + (do-prophecy entities)]} + "I want to have the name 'Sir Tick.'" + {:run #(actions/respond entities % + :wizard "'Sir Tick.'" + :ego "It does have a nice ring to it." + :ego "Wouldn't you say?" + :wizard "It does indeed!" + :wizard "But the title comes after the deed, boy." + :wizard "You must have a more noble reason to become a knight." + ) + :choices actions/previous-choices} + "I want to be famous." + {:run #(do (actions/respond entities % + :wizard "Did you ever hear the story of Young Sir Gypsum?" + :ego "I don't think so." + :wizard "Well he went off on many quests, seeking fame and fortune.") + (Thread/sleep 3000) + (actions/do-dialogue entities + :ego "... and?" + :wizard "And what?" + :ego "And what happened to Young Sir Gypsum?" + :wizard "Nobody remembers!" + :wizard "Fame is a fickle friend.")) + :choices actions/previous-choices} + "I wanteth to speaketh like the other knights." + {:run #(actions/respond entities % + :wizard "Oh, dost thou?" + :wizard "Surely thou doth know that thou can speaketh in this manner." + :wizard "Thy tongue requireth neither sword nor title.") + :choices actions/previous-choices}]} + "By besting trap, beast, and long, boring, conversation with old gheezers." + {:run #(do (actions/respond entities % + :wizard "Quite right, quite right.") + (Thread/sleep 1000) + (actions/do-dialogue entities + :wizard "Wait." + :wizard "What 'old gheezer' are you referring to?" + :ego "Umm...") + (actions/talk entities :wizard "You don't happen to be referring to me, do you?" :anim :talk-angry :stop? false) + (actions/begin-animation entities :wizard :magic-hands) + (actions/do-dialogue entities :ego "Well, I..." + :ego "That is to say, I..." + :ego "... Oh boy.") + (do-frog entities) + (actions/play-animation entities :ego :sigh))}]} + "To improve my standing in the community." + {:run #(do (actions/respond entities % + :wizard "Ha! Good standing?" + :wizard "You're the neighborhood cheat and everyone knows it." + :wizard "I'm afraid your standing is irreparable." + :wizard "Now leave me to mourn ol' Snaggletooh.") + (actions/transition-background entities :outside-house [257 90] :face :left) + (actions/play-animation entities :ego :sigh))} + ]} + "Snaggletooth deserved a free life, you old gheezer!" + {:run #(do (actions/respond entities % :wizard "Why, you..." + :wizard "Snaggletooth was my friend!") + (Thread/sleep 1000) + (do-frog entities) + (actions/talk entities :ego "Phew!") + (actions/talk entities :ego "I thought I had ribbit the dust!"))} + + ]} + + ]} + "But I'm your friend, Gandarf!" + {:run #(do (actions/respond entities % :wizard "Friend? " + :wizard "What kind of friend would do what you did to me?") + (Thread/sleep 500) + (actions/talk entities :wizard "You don't even remember what you did, do you?") + ) + :choices #(-> % zip/left)} + "Or else what?" + {:run #(do (actions/talk entities :ego %) + (actions/talk entities :wizard "Or else I'll turn you into a frog!" :anim :talk-angry :stop? false) + (actions/begin-animation entities :wizard :magic-hands)) + :choices ["You don't scare me." + {:run + #(do + (actions/talk entities :ego %) + (actions/talk entities :wizard "You asked for it, boy." :anim :talk-angry :stop? false) + (do-frog entities)) + } + "On second thought..." + {:run #(actions/do-dialogue entities :ego %) + :choices actions/something-else} + "Okay, okay, I'm leaving." + {:run + #(do + (actions/talk entities :ego %) + (actions/transition-background entities :outside-house [257 90] :face :left))}]} + "Okay, okay, I'm leaving." + {:run #(do + (actions/talk entities :ego %) + (actions/talk entities :wizard "Good riddance!" :anim :talk-angry) + (actions/transition-background entities :outside-house [257 90] :face :left))}]})) + + +(defn talk-to-gandarf-outside [entities] + (actions/walk-to entities :ego [120 80] :face :right) + (if (actions/has-item? entities :flask-2) + (actions/do-dialogue entities :wizard "Have you gotten me water from the fountain yet?" + :ego "No, not yet." + :wizard "Hurry, boy! Time's-a-wastin'!") + (do + (actions/do-dialogue entities :ego "Gandarf! Boy am I glad to see you." + :wizard "I'm busy. What is it Tick?") + (actions/present-choices entities + {:choices ["I got put in jail!" + {:run #(actions/respond entities % + :wizard "What for, boy?" + :ego "For borrowing the Duke's ladder." + :wizard "Hoooo boy, you don't 'borrow' from the Duke!" + :wizard "Everyone knows that!" + :wizard "You're lucky he didn't have your head!") + :choices actions/previous-choices} + "I pulled the sword!" + {:run #(actions/respond entities % + :wizard "You did?" + :wizard "Congratulations, Tick!" + :wizard "Meanwhile, my life hasn't been going so great." + :wizard "Someone broken into my MagiSafe 5000 and stole some things from my hut." + :ego "Oh." + :ego "How awful!") + :choices actions/previous-choices} + "Bloodclot is on the loose!" + {:run #(do (actions/respond entities % + :wizard "Bloodclot?" + :wizard "You can't mean the goblin, Bloodclot?" + :wizard "If you did, you'd be burned to a crisp from his lightning gem!" + :ego "Yes, that Bloodclot!" + :wizard "I knew that there would be a 'final test' for the hero who pulled the blade..." + :wizard "But I never imagined this." + :wizard "There's only one way to neutralize his lighting magic:" + :wizard "The Slinger's Shot." + :wizard "It's a magical slingshot that has long lost its power." + :wizard "Here, take it.") + (actions/give entities :slingshot) + (actions/do-dialogue entities + :wizard "Whatever happens, do not lose that slingshot!" + :wizard "You and me, boy, we're going to return it to its powerful state." + :wizard "Then you can beat Bloodclot, come sunrise." + :wizard "Now, time is of the essence." + :wizard "Take this flask. Fill it with water from the fountain." + :wizard "And remember. Don't lose the slingshot.") + (actions/give entities :flask-2))} + "See ya." + {:run #(actions/respond entities % :wizard "See you around.")}]})))) + +(defn add-wizard-if-necessary [entities] + (if (get-in entities [:state :seen-frankie?]) + entities + (update-in entities [:room :entities] #(assoc % :wizard (get-in entities [:room :wizard]))))) + +(defn add-note-if-necessary [entities] + (if (and (get-in entities [:state :seen-frankie?]) + (not (actions/has-obtained? entities :note-1))) + (update-in entities [:room :entities] #(assoc % :note (get-in entities [:room :note]))) + entities)) + +(defn make-night [entities] + (-> entities + (update-in [:room :entities] #(dissoc % :butterfly)) + (update-in [:room :entities] #(assoc % :cauldron (get-in entities [:room :cauldron]))) + add-wizard-if-necessary + add-note-if-necessary)) + +(defn move-toward [screen entities {:keys [x y] :as e} target-x] + (let [delta-x (- target-x x) + speed (* 1.0 + (/ (:delta-time screen) + (/ 1.0 60.0))) + speed (if (< delta-x 0) (- speed) speed) + moved-x (if (< (Math/abs delta-x) speed) + target-x + (* speed (/ delta-x delta-x) ))] + (if (< (Math/abs delta-x) speed) + (actions/start-animation screen + (dissoc e :target-x) + :stand) + + (actions/start-animation screen + (assoc (actions/jump-to screen entities e [(+ moved-x x) y] false) + :facing (cond (< delta-x 0) :left + (> delta-x 0) :right + :else (:facing e))) + :walk)))) + +(defn jump-around [screen entities] + (if-let [target-x (get-in entities [:room :entities :lamb :target-x])] + (update-in entities [:room :entities :lamb] + #(move-toward screen entities % target-x)) + (if (= 1 (rand-int 50)) + (assoc-in entities [:room :entities :lamb :target-x] (rand-nth [30 10 60 70])) + entities))) + + +(defnn) + + + +(defn make [screen] + (let [sheep-stand-sheet (texture! (texture "outsidehouse/sheep-anim.png") :split 33 21) + sheep-walk-sheet (texture! (texture "outsidehouse/sheep-walk.png") :split 33 21) + lamb-walk-sheet (texture! (texture "outsidehouse/lamb-walk.png") :split 27 28) + sheep-stand (animation 0.15 (for [i (flatten [(repeat 10 0) 1 2 3 4 5 6 7 4 5 6 7 8 9 10 (repeat 25 11) (repeat 15 12)])] + (aget sheep-stand-sheet 0 i))) + door (utils/make-anim "outsidehouse/door.png" [22 58] 0.15 (flatten [(range 4) 3 3 3 3 3 3 3])) + sheep-walk (animation 0.05 (for [i (range 6)] + (aget sheep-walk-sheet 0 i))) + butterfly-stand (utils/make-anim "butterfly.png" [7 7] 0.1 [0 1]) + cauldron (utils/make-anim "outsidehouse/cauldron.png" [50 38] 0.15 (range 4)) + scaler (utils/scaler-fn-with-baseline 110 0.10 1.00) + lamb-stand (aget lamb-walk-sheet 0 0) + lamb-walk (animation 0.075 (for [i (range 4)] + (aget lamb-walk-sheet 0 i)))] + (rooms/make :music {:day :town-2 :night :night} + :update-fn jump-around + :interactions + {:door {:box [250 100 281 160] + :script + (actions/get-script + entities + (actions/walk-to entities :ego [257 90] :face :right :skip-type :end) + (actions/talk entities :ego (str "Anyone home?")) + (actions/play-animation entities :ego :reach) + (if (= :night (get-in @entities [:state :time])) + (actions/talk entities :ego "It's locked.") + (do (actions/play-animation entities :door :open) + (actions/transition-background entities :inside-house [237 0] :between (fn [s e] + (if (= 1 (rand-int 4)) + (assoc-in e [:room :entities :experiment] (get-in e [:room :experiment])) + e))) + (when (get-in @entities [:room :entities :experiment]) + (actions/play-animation entities :experiment :experiment) + (actions/remove-entity entities :experiment)) + + (if (get-in @entities [:state :convinced-wizard?]) + (do (actions/talk entities :wizard (str "Oh, hello there boy.")) + (utils/save @entities)) + (wizard-dialogue entities))))) + :cursor :right} + + :right-dir {:box [220 141 320 204] + :script (actions/get-script + entities + (actions/walk-to entities :ego [244 150] :skip-type :end) + (actions/transition-background entities :behind-house [122 140]) + (actions/walk-to entities :ego [172 122])) + :cursor :right} + :up-dir {:box [105 180 203 240] + :script (actions/get-script + entities + (actions/walk-to entities :ego [137 204] :skip-type :end) + (actions/transition-background entities :cat-tree [223 -51]) + (actions/walk-straight-to entities :ego [200 10])) + :cursor :up} + :left-dir {:box [0 40 40 140] + :script (actions/get-script + entities + (walk-to-castle entities)) + :cursor :left}} + :layers {:day [(assoc (texture "outsidehouse/background.png") :x 0 :y 0 :baseline 0) + (assoc (texture "outsidehouse/house.png") :x 0 :y 0 :baseline 122) + (assoc (texture "outsidehouse/fence.png") :x 0 :y 0 :baseline 93) + + (assoc (texture "outsidehouse/background-trees.png") :x 0 :y 0 :baseline 44) + (assoc (texture "outsidehouse/fg1.png") :x 0 :y 0 :baseline 1000 :parallax 1.5) + (assoc (texture "outsidehouse/fg2.png") :x (- 320 55) :y 0 :baseline 1000 :parallax 1.5)] + :night [(assoc (texture "outsidehouse/background.png") :x 0 :y 0 :baseline 0) + (assoc (texture "outsidehouse/house.png") :x 0 :y 0 :baseline 122) + (assoc (texture "outsidehouse/fence.png") :x 0 :y 0 :baseline 93) + + (assoc (texture "outsidehouse/background-trees.png") :x 0 :y 0 :baseline 44) + (assoc (texture "outsidehouse/fg1.png") :x 0 :y 0 :baseline 1000 :parallax 1.5) + (assoc (texture "outsidehouse/fg2.png") :x (- 320 55) :y 0 :baseline 1000 :parallax 1.5)]} + :entities {:sheep (actions/start-animation screen + (assoc (animation->texture screen sheep-stand) :x 38 :y 160 :baseline 80 + :scale-x (scaler [38 160]) + :scale-y (scaler [38 160]) + :box [38 160 71 181] + :script (actions/get-script + entities + + (if (actions/has-item? entities :wool) + (actions/talk entities :ego "The sheep has given me enough wool.") + (if (is-sheep-close? @entities) + (do (walk-to-sheep entities) + (actions/play-animation entities :ego :reach) + (actions/give entities :wool) + (actions/talk entities :ego "I guess her wool is shedding.") + (leave-sheep entities)) + (do + (walk-to-sheep entities) + (actions/talk entities :ego "Come here mama sheep!") + (actions/play-animation entities :ego :sigh) + (actions/talk entities :ego "She's too far away for me to pet her.") + (leave-sheep entities))))) + :scripts #(condp = % + :wool (actions/get-script entities + (actions/talk entities :ego "She doesn't need it back.")) + :grass (actions/get-script entities + (walk-to-sheep entities) + (actions/talk entities :ego "Come on girl, get the grass!") + (actions/play-animation entities :ego :reach) + (actions/talk entities :ego "I think she's not interested.") + (leave-sheep entities)) + :carrot (actions/get-script entities + (walk-to-sheep entities) + (actions/talk entities :ego "Come on girl, get the carrot!") + (actions/walk-straight-to entities :sheep [90 138] :update-baseline? false) + (actions/play-animation entities :ego :reach) + (actions/remove-item entities :carrot) + (actions/update-state entities (fn [s] (assoc s :coaxed-sheep? true))) + (leave-sheep entities)) + :flask-1 (actions/get-script entities + (if (is-sheep-close? @entities) + (do (walk-to-sheep entities) + (actions/play-animation entities :ego :milk) + (actions/remove-item entities :flask-1) + (actions/give entities :flask-1-with-milk) + (actions/talk entities :ego "Sheeps milk.") + (leave-sheep entities)) + (actions/talk entities :ego "She's too far away."))) + :flask-1-with-mushrooms + (actions/get-script entities + (if (is-sheep-close? @entities) + (do (walk-to-sheep entities) + (actions/play-animation entities :ego :milk) + (items/make-cream-of-mushroom entities) + (leave-sheep entities)) + (actions/talk entities :ego "She's too far away."))) + nil) + :left {:walk (utils/flip sheep-walk) + :stand (utils/flip sheep-stand)} + :right {:walk sheep-walk + :stand sheep-stand} + :scaled true) + sheep-stand) + + :outside-particles (common/make-outside-particles) + :magic (assoc (doto (particle-effect "outsidehouse/magic") ) + :x 153 + :y 105 + :baseline 238) + :door (assoc (animation->texture screen door) + :x 253 :y 88 :baseline 122 + :open door + :door-sound (sound "door.ogg") + :anim-sound-frames {door {1 [:door-sound 1.0]}} + ) + :lamb (assoc (texture "outsidehouse/lamb.png") + :x 10 :y 163 :baseline 77 + :right {:stand (animation 0.1 [lamb-stand]) + :walk lamb-walk} + + :left {:stand (utils/flip (animation 0.1 [lamb-stand])) + :walk (utils/flip lamb-walk)} + :scale-x (scaler [10 163]) + :scale-y (scaler [10 163]) + :script (actions/get-script entities + (actions/talk entities :ego "Aww, it's a newborn lamb!") + ) + :scripts {:carrot (actions/get-script entities (actions/talk entities :ego "I think it's still nursing.")) + :grass (actions/get-script entities (actions/talk entities :ego "I think it's still nursing."))} + ) + :butterfly (assoc (animation->texture screen butterfly-stand) + :x 161 + :y 218 + :baseline 240 + :anim butterfly-stand + :anim-start 0 + :path (catmull-rom-spline (map #(apply vector-2* %) (take 10 (repeatedly #(vector (rand-int 320) (rand-int 180))))) true) + :update-fn (fn [screen entities entity] + (let [speed 0.009 + pos-f (- (* (:total-time screen) speed) (int (* (:total-time screen) speed))) + v (vector-2 0 0) + a (catmull-rom-spline! (:path entity) :value-at v pos-f)] + (assoc entity :x (vector-2! v :x) :y (vector-2! v :y)))))} + :cauldron (rooms/make-entity :cauldron (assoc (animation->texture screen cauldron) + :x 139 :y 73 :baseline 167 + :anim cauldron + :anim-start 0 + :night-profile :none + :script (actions/get-script entities (examine-cauldron entities)) + :scripts put-something-in-cauldron)) + :wizard (rooms/make-entity :wizard (common/make-wizard screen {:x 190 :y 78 :baseline 162 :scale-x 1.2 :scale-y 1.2 + :script (actions/get-script entities (talk-to-gandarf-outside entities)) + :scripts {:default (actions/get-script entities (actions/talk entities :wizard "No time for that!"))}})) + :note (rooms/make-entity :note (assoc (texture "outsidehouse/note.png") + :x 277 :y 74 :baseline 160 + :night-profile :none + :script (actions/get-script entities + (actions/walk-to entities :ego [280 80] :face :right) + (actions/play-animation entities :ego :squat) + (actions/remove-entity entities :note) + (actions/give entities :note-1) + (common/read-note-1 entities)))) + :collision "outsidehouse/collision.png" + :scale-fn scaler + :apply-state (fn [_ entities] + (utils/fast-forward-particle (get-in entities [:room :entities :outside-particles])) + (as-> entities entities + (if (get-in entities [:state :coaxed-sheep?]) + (let [scale ((get-in entities [:room :scale-fn]) [90 138])] + (update-in entities [:room :entities :sheep] #(assoc % :x 90 :y 138 :baseline 40 :scale-x scale :scale-y scale))) + entities) + (if (= :night (get-in entities [:state :time])) + (make-night entities) + entities))) + :start-pos [30 80])))