(ns advent.utils
  (:require [play-clj.core :refer :all]
            [play-clj.ui :refer :all]
            [play-clj.utils :refer :all]
            [play-clj.g2d :refer :all])
  (:import [com.badlogic.gdx.graphics Pixmap Pixmap$Filter Texture Texture$TextureFilter]
           [com.badlogic.gdx.graphics.g2d TextureRegion]
           [java.lang Object]))

(defn log-coords [screen entities]
  (let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})]
    (println (:input-x screen) (:input-y screen) "->" x y)))

(def +all-cursors+ [:main :wool :mushrooms :carrot :right :down :left :up :flask])

(defn cursor [filename which]
  (let [scale 2
        base-cursor (pixmap filename)
        target-width (* 16 scale)
        target-height (* 16 scale)
        resized (Pixmap. target-width target-height (.getFormat base-cursor))
        index (.indexOf +all-cursors+ which)]
    (Pixmap/setFilter Pixmap$Filter/NearestNeighbour)
    (pixmap! resized :draw-pixmap base-cursor (* index 16) 0 16 16
             0 0 target-width target-height)
    resized ))


(defn get-font [filename]
  (let [font (bitmap-font filename) 
        tr (bitmap-font! font :get-region)
        tx (.getTexture tr)]
    (texture! tx :set-filter Texture$TextureFilter/Linear Texture$TextureFilter/Linear)
    font))

(def +screen-width+ 320)
(def +screen-height+ 240)

(defn scaler-fn-with-baseline [baseline minimum-size & [maximum-size]]
  (let [maximum-size (or maximum-size 1.0)]
    (fn [y]
      (if (< y baseline) maximum-size
          (let [percent-complete (- 1.0 (/ (- y baseline) (- +screen-height+ baseline)))
                range (+ (* percent-complete (- maximum-size minimum-size)) minimum-size)]
            range)))))

(defn flip [anim]
  (animation (animation! anim :get-frame-duration)
             (for [src-frame (animation! anim :get-key-frames)
                   :let [frame (texture (texture! src-frame :get-texture))]]
               (do
                 (texture! frame :set-region src-frame)
                 (texture! frame :flip true false)
                 frame))))
