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experiment-adventure-ai/addons/cutscene_editor/editor/resources/CutsceneResource.gd
2025-07-31 09:27:26 -07:00

122 lines
3.8 KiB
GDScript

@tool
class_name CutsceneResource
extends Resource
# Resource for storing cutscene data
# Properties
@export var nodes: Array = [] # List of node data
@export var connections: Array = [] # List of connection data
@export var parallel_connections: Array = [] # Logical connections for parallel groups
@export var metadata: Dictionary = {} # Additional metadata
# Initialize the resource
func _init() -> void:
nodes = []
connections = []
parallel_connections = []
metadata = {
"version": "1.0",
"created": Time.get_unix_time_from_system(),
"modified": Time.get_unix_time_from_system()
}
# Add a node to the cutscene
func add_node(node_data: Dictionary) -> void:
nodes.append(node_data)
metadata["modified"] = Time.get_unix_time_from_system()
# Remove a node from the cutscene
func remove_node(node_name: String) -> void:
# Remove the node
for i in range(nodes.size()):
if nodes[i].has("name") and nodes[i]["name"] == node_name:
nodes.remove_at(i)
break
# Remove any connections to/from this node
var i = 0
while i < connections.size():
var conn = connections[i]
if conn["from_node"] == node_name or conn["to_node"] == node_name:
connections.remove_at(i)
else:
i += 1
# Remove any parallel connections to/from this node
i = 0
while i < parallel_connections.size():
var conn = parallel_connections[i]
if conn["from_node"] == node_name or conn["to_node"] == node_name:
parallel_connections.remove_at(i)
else:
i += 1
metadata["modified"] = Time.get_unix_time_from_system()
# Add a connection to the cutscene
func add_connection(connection_data: Dictionary) -> void:
connections.append(connection_data)
metadata["modified"] = Time.get_unix_time_from_system()
# Remove a connection from the cutscene
func remove_connection(from_node: String, from_port: int, to_node: String, to_port: int) -> void:
for i in range(connections.size()):
var conn = connections[i]
if (conn["from_node"] == from_node and conn["from_port"] == from_port and
conn["to_node"] == to_node and conn["to_port"] == to_port):
connections.remove_at(i)
break
metadata["modified"] = Time.get_unix_time_from_system()
# Add a parallel connection to the cutscene
func add_parallel_connection(connection_data: Dictionary) -> void:
parallel_connections.append(connection_data)
metadata["modified"] = Time.get_unix_time_from_system()
# Remove a parallel connection from the cutscene
func remove_parallel_connection(from_node: String, from_port: int, to_node: String, to_port: int) -> void:
for i in range(parallel_connections.size()):
var conn = parallel_connections[i]
if (conn["from_node"] == from_node and conn["from_port"] == from_port and
conn["to_node"] == to_node and conn["to_port"] == to_port):
parallel_connections.remove_at(i)
break
metadata["modified"] = Time.get_unix_time_from_system()
# Get node by name
func get_node_by_name(node_name: String) -> Dictionary:
for node in nodes:
if node.has("name") and node["name"] == node_name:
return node
return {}
# Get all connections for a node
func get_connections_for_node(node_name: String) -> Array:
var node_connections = []
for conn in connections:
if conn["from_node"] == node_name or conn["to_node"] == node_name:
node_connections.append(conn)
return node_connections
# Get all parallel connections for a node
func get_parallel_connections_for_node(node_name: String) -> Array:
var node_connections = []
for conn in parallel_connections:
if conn["from_node"] == node_name or conn["to_node"] == node_name:
node_connections.append(conn)
return node_connections
# Clear all data
func clear() -> void:
nodes.clear()
connections.clear()
parallel_connections.clear()
metadata["modified"] = Time.get_unix_time_from_system()
# Update metadata
func update_metadata() -> void:
metadata["modified"] = Time.get_unix_time_from_system()