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experiment-adventure-ai/addons/cutscene_editor/editor/nodes/TurnActionNode.gd
2025-07-31 09:27:26 -07:00

64 lines
1.7 KiB
GDScript

@tool
class_name TurnActionNode
extends "res://addons/cutscene_editor/editor/nodes/BaseGraphNode.gd"
# Node for TurnAction
func _init() -> void:
node_type = "turn"
node_id = "turn_" + str(randi())
title = "Turn"
modulate = Color(0.5, 1.0, 0.5) # Green
# One input and one output connection
var slot = 0
set_slot(slot, true, 0, Color(0, 0, 0), true, 0, Color(0, 0, 0))
func _ready() -> void:
super._ready()
# Initialize default parameters
action_parameters["character"] = ""
action_parameters["target"] = ""
action_parameters["turn_speed"] = 2.0
func _setup_parameter_fields() -> void:
# Character field
var char_label = Label.new()
char_label.text = "Character:"
add_child(char_label)
var char_field = LineEdit.new()
char_field.text = action_parameters["character"]
char_field.connect("text_changed", _on_character_changed)
add_child(char_field)
# Target field
var target_label = Label.new()
target_label.text = "Target:"
add_child(target_label)
var target_field = LineEdit.new()
target_field.text = action_parameters["target"]
target_field.connect("text_changed", _on_target_changed)
add_child(target_field)
# Turn speed field
var speed_label = Label.new()
speed_label.text = "Turn Speed:"
add_child(speed_label)
var speed_field = LineEdit.new()
speed_field.text = str(action_parameters["turn_speed"])
speed_field.connect("text_changed", _on_turn_speed_changed)
add_child(speed_field)
func _on_character_changed(new_text: String) -> void:
set_parameter("character", new_text)
func _on_target_changed(new_text: String) -> void:
set_parameter("target", new_text)
func _on_turn_speed_changed(new_text: String) -> void:
var value = float(new_text) if new_text.is_valid_float() else 2.0
set_parameter("turn_speed", value)