Files
experiment-adventure-ai/addons/cutscene_editor/editor/nodes/MoveActionNode.gd
2025-07-31 09:27:26 -07:00

89 lines
2.5 KiB
GDScript

@tool
class_name MoveActionNode
extends "res://addons/cutscene_editor/editor/nodes/BaseGraphNode.gd"
# Node for MoveAction
func _init() -> void:
node_type = "move"
node_id = "move_" + str(randi())
title = "Move"
modulate = Color(0.4, 0.6, 1.0) # Blue
# One input and one output connection
var slot = 0
set_slot(slot, true, 0, Color(0, 0, 0), true, 0, Color(0, 0, 0))
func _ready() -> void:
super._ready()
# Initialize default parameters
action_parameters["character"] = ""
action_parameters["target_x"] = 0.0
action_parameters["target_y"] = 0.0
action_parameters["speed"] = 100.0
func _setup_parameter_fields() -> void:
# Character field
var char_label = Label.new()
char_label.text = "Character:"
add_child(char_label)
var char_field = LineEdit.new()
char_field.text = action_parameters["character"]
char_field.connect("text_changed", _on_character_changed)
add_child(char_field)
# Target position fields
var pos_label = Label.new()
pos_label.text = "Target Position:"
add_child(pos_label)
var pos_container = HBoxContainer.new()
var x_label = Label.new()
x_label.text = "X:"
pos_container.add_child(x_label)
var x_field = LineEdit.new()
x_field.text = str(action_parameters["target_x"])
x_field.size_flags_horizontal = Control.SIZE_EXPAND_FILL
x_field.connect("text_changed", _on_target_x_changed)
pos_container.add_child(x_field)
var y_label = Label.new()
y_label.text = "Y:"
pos_container.add_child(y_label)
var y_field = LineEdit.new()
y_field.text = str(action_parameters["target_y"])
y_field.size_flags_horizontal = Control.SIZE_EXPAND_FILL
y_field.connect("text_changed", _on_target_y_changed)
pos_container.add_child(y_field)
add_child(pos_container)
# Speed field
var speed_label = Label.new()
speed_label.text = "Speed:"
add_child(speed_label)
var speed_field = LineEdit.new()
speed_field.text = str(action_parameters["speed"])
speed_field.connect("text_changed", _on_speed_changed)
add_child(speed_field)
func _on_character_changed(new_text: String) -> void:
set_parameter("character", new_text)
func _on_target_x_changed(new_text: String) -> void:
var value = float(new_text) if new_text.is_valid_float() else 0.0
set_parameter("target_x", value)
func _on_target_y_changed(new_text: String) -> void:
var value = float(new_text) if new_text.is_valid_float() else 0.0
set_parameter("target_y", value)
func _on_speed_changed(new_text: String) -> void:
var value = float(new_text) if new_text.is_valid_float() else 100.0
set_parameter("speed", value)