4.3 KiB
4.3 KiB
Cutscene System Documentation Plan
Overview
This document outlines the documentation needed for the updated cutscene editor system that focuses on resource management rather than code generation.
Documentation Components
1. System Architecture Documentation
File: addons/cutscene_editor/README.md (update)
Content:
- Overview of the resource-centric approach
- Explanation of the data flow from editor to runtime
- Description of the CutsceneResource structure
- Diagram showing the relationship between components
2. CutsceneResource Documentation
File: addons/cutscene_editor/docs/cutscene_resource.md (new)
Content:
- Detailed specification of the CutsceneResource data structure
- Node structure documentation with examples
- Connection structure documentation with examples
- Metadata structure explanation
- Version compatibility information
3. Editor Documentation
File: addons/cutscene_editor/docs/editor_usage.md (new)
Content:
- How to create and edit cutscenes using the visual editor
- Node types and their parameters
- Connection rules and validation
- Saving and loading cutscenes
- Export/import functionality
4. Runtime Documentation
File: cutscene/README.md (update)
Content:
- How to load and execute cutscenes at runtime
- CutsceneManager usage examples
- Action system overview
- Parallel execution explanation
- Error handling and debugging
5. API Reference
File: addons/cutscene_editor/docs/api_reference.md (new)
Content:
- CutsceneResource API
- CutsceneGraphEdit API
- CutsceneGenerator API
- Node API
- Connection API
6. Migration Guide
File: addons/cutscene_editor/docs/migration_guide.md (new)
Content:
- How to migrate from old format to new format
- Code changes needed for existing projects
- Backward compatibility information
- Troubleshooting common migration issues
Implementation Plan
1. Update Existing Documentation
- Update
addons/cutscene_editor/README.mdto reflect new focus - Update
cutscene/README.mdto explain runtime usage
2. Create New Documentation Files
- Create
addons/cutscene_editor/docs/cutscene_resource.md - Create
addons/cutscene_editor/docs/editor_usage.md - Create
addons/cutscene_editor/docs/api_reference.md - Create
addons/cutscene_editor/docs/migration_guide.md
3. Add Code Comments
- Ensure all GDScript files have proper documentation comments
- Add examples in comments where appropriate
- Document public methods and properties
Documentation Structure
Cutscene Resource Documentation
# Cutscene Resource Format
## Overview
The CutsceneResource is a Godot Resource that stores all the data needed to represent and execute a cutscene.
## Data Structure
### Nodes
Nodes represent actions or control points in the cutscene.
[Detailed node structure with examples]
### Connections
Connections represent the flow between nodes.
[Detailed connection structure with examples]
### Metadata
Metadata contains version and timestamp information.
[Metadata structure details]
Editor Usage Documentation
# Cutscene Editor Usage
## Getting Started
[Installation and setup instructions]
## Creating a New Cutscene
[Step-by-step guide]
## Node Types
[Description of each node type with parameters]
## Connections
[How to create and manage connections]
## Saving and Loading
[How to save and load cutscenes]
Runtime Documentation
# Runtime Cutscene Execution
## Loading Cutscenes
[How to load a CutsceneResource]
## Executing Cutscenes
[How to use CutsceneManager]
## Custom Actions
[How to create custom action types]
Visual Documentation
1. System Architecture Diagram
graph TD
A[Cutscene Editor] --> B[CutsceneResource]
B --> C[CutsceneGenerator]
C --> D[CutsceneManager]
D --> E[Actions]
E --> F[Game Objects]
2. Data Flow Diagram
graph LR
A[Editor Nodes] --> B[Resource Nodes]
C[Editor Connections] --> D[Resource Connections]
B --> E[Runtime Actions]
D --> E
E --> F[Execution]
Implementation Timeline
- Update existing README files
- Create cutscene_resource.md
- Create editor_usage.md
- Create api_reference.md
- Create migration_guide.md
- Add code comments
- Create visual diagrams
- Review and finalize documentation