@tool class_name EntryNode extends "res://addons/cutscene_editor/editor/nodes/BaseGraphNode.gd" # Entry point for the cutscene func _init() -> void: node_type = "entry" node_id = "entry_" + str(randi()) title = "Start" modulate = Color(0.5, 1.0, 0.5) # Light green # Entry node has no input connections # Add one output connection point var output_slot = 0 set_slot(output_slot, false, 0, Color(0, 0, 0, 0), true, 0, Color(0, 0, 0)) func _ready() -> void: super._ready() # Entry node has no parameter fields