# Cutscene System Documentation Plan ## Overview This document outlines the documentation needed for the updated cutscene editor system that focuses on resource management rather than code generation. ## Documentation Components ### 1. System Architecture Documentation **File**: `addons/cutscene_editor/README.md` (update) **Content**: - Overview of the resource-centric approach - Explanation of the data flow from editor to runtime - Description of the CutsceneResource structure - Diagram showing the relationship between components ### 2. CutsceneResource Documentation **File**: `addons/cutscene_editor/docs/cutscene_resource.md` (new) **Content**: - Detailed specification of the CutsceneResource data structure - Node structure documentation with examples - Connection structure documentation with examples - Metadata structure explanation - Version compatibility information ### 3. Editor Documentation **File**: `addons/cutscene_editor/docs/editor_usage.md` (new) **Content**: - How to create and edit cutscenes using the visual editor - Node types and their parameters - Connection rules and validation - Saving and loading cutscenes - Export/import functionality ### 4. Runtime Documentation **File**: `cutscene/README.md` (update) **Content**: - How to load and execute cutscenes at runtime - CutsceneManager usage examples - Action system overview - Parallel execution explanation - Error handling and debugging ### 5. API Reference **File**: `addons/cutscene_editor/docs/api_reference.md` (new) **Content**: - CutsceneResource API - CutsceneGraphEdit API - CutsceneGenerator API - Node API - Connection API ### 6. Migration Guide **File**: `addons/cutscene_editor/docs/migration_guide.md` (new) **Content**: - How to migrate from old format to new format - Code changes needed for existing projects - Backward compatibility information - Troubleshooting common migration issues ## Implementation Plan ### 1. Update Existing Documentation - Update `addons/cutscene_editor/README.md` to reflect new focus - Update `cutscene/README.md` to explain runtime usage ### 2. Create New Documentation Files - Create `addons/cutscene_editor/docs/cutscene_resource.md` - Create `addons/cutscene_editor/docs/editor_usage.md` - Create `addons/cutscene_editor/docs/api_reference.md` - Create `addons/cutscene_editor/docs/migration_guide.md` ### 3. Add Code Comments - Ensure all GDScript files have proper documentation comments - Add examples in comments where appropriate - Document public methods and properties ## Documentation Structure ### Cutscene Resource Documentation ```markdown # Cutscene Resource Format ## Overview The CutsceneResource is a Godot Resource that stores all the data needed to represent and execute a cutscene. ## Data Structure ### Nodes Nodes represent actions or control points in the cutscene. [Detailed node structure with examples] ### Connections Connections represent the flow between nodes. [Detailed connection structure with examples] ### Metadata Metadata contains version and timestamp information. [Metadata structure details] ``` ### Editor Usage Documentation ```markdown # Cutscene Editor Usage ## Getting Started [Installation and setup instructions] ## Creating a New Cutscene [Step-by-step guide] ## Node Types [Description of each node type with parameters] ## Connections [How to create and manage connections] ## Saving and Loading [How to save and load cutscenes] ``` ### Runtime Documentation ```markdown # Runtime Cutscene Execution ## Loading Cutscenes [How to load a CutsceneResource] ## Executing Cutscenes [How to use CutsceneManager] ## Custom Actions [How to create custom action types] ``` ## Visual Documentation ### 1. System Architecture Diagram ```mermaid graph TD A[Cutscene Editor] --> B[CutsceneResource] B --> C[CutsceneGenerator] C --> D[CutsceneManager] D --> E[Actions] E --> F[Game Objects] ``` ### 2. Data Flow Diagram ```mermaid graph LR A[Editor Nodes] --> B[Resource Nodes] C[Editor Connections] --> D[Resource Connections] B --> E[Runtime Actions] D --> E E --> F[Execution] ``` ## Implementation Timeline 1. Update existing README files 2. Create cutscene_resource.md 3. Create editor_usage.md 4. Create api_reference.md 5. Create migration_guide.md 6. Add code comments 7. Create visual diagrams 8. Review and finalize documentation