@tool class_name ExitNode extends "res://addons/cutscene_editor/editor/nodes/BaseGraphNode.gd" # Exit point for the cutscene func _init() -> void: node_type = "exit" name = "exit_" + str(randi()) title = "End" modulate = Color(1.0, 0.5, 0.5) # Light red # Exit node has one input connection # No output connections var input_slot = 0 set_slot(input_slot, true, 0, Color(0, 0, 0), false, 0, Color(0, 0, 0, 0)) func _ready() -> void: super._ready() # Exit node has no parameter fields