extends Node2D # Base character class that can display dialogue # This extends Node2D to be compatible with Godot's scene system # Reference to the dialogue system var dialogue_system: Node = null # Signals signal dialogue_started() signal dialogue_completed() func _ready(): # Find and setup dialogue system dialogue_system = get_node_or_null("DialogueSystem") if dialogue_system: dialogue_system.connect("dialogue_started", self._on_dialogue_started) dialogue_system.connect("dialogue_completed", self._on_dialogue_completed) else: print("Warning: No dialogue system found on character") func trigger_dialogue(text: String, duration: float = 3.0) -> void: """Public method to trigger dialogue on this character""" if dialogue_system: dialogue_system.trigger_dialogue(text, duration) else: print("Warning: No dialogue system found on character") func _on_dialogue_started(): """Handle dialogue start signal""" emit_signal("dialogue_started") func _on_dialogue_completed(): """Handle dialogue completion signal""" emit_signal("dialogue_completed")