cutscene progress.
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3
addons/cutscene_editor/editor/nodes/WaitActionNode.gd
Executable file → Normal file
3
addons/cutscene_editor/editor/nodes/WaitActionNode.gd
Executable file → Normal file
@@ -6,10 +6,9 @@ extends "res://addons/cutscene_editor/editor/nodes/BaseGraphNode.gd"
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func _init() -> void:
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node_type = "wait"
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node_id = "wait_" + str(randi())
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title = "Wait"
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modulate = Color(0.7, 0.7, 0.7) # Gray
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node_id= "wait_" + str(randi())
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# One input and one output connection
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var slot = 0
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set_slot(slot, true, 0, Color(0, 0, 0), true, 0, Color(0, 0, 0))
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