cutscene progress.
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2
addons/cutscene_editor/editor/nodes/EntryNode.gd
Executable file → Normal file
2
addons/cutscene_editor/editor/nodes/EntryNode.gd
Executable file → Normal file
@@ -6,7 +6,7 @@ extends "res://addons/cutscene_editor/editor/nodes/BaseGraphNode.gd"
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func _init() -> void:
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node_type = "entry"
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name = "entry_" + str(randi())
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node_id = "entry_" + str(randi())
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title = "Start"
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modulate = Color(0.5, 1.0, 0.5) # Light green
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