cutscene progress.
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2
addons/cutscene_editor/editor/nodes/AnimationActionNode.gd
Executable file → Normal file
2
addons/cutscene_editor/editor/nodes/AnimationActionNode.gd
Executable file → Normal file
@@ -6,7 +6,7 @@ extends "res://addons/cutscene_editor/editor/nodes/BaseGraphNode.gd"
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func _init() -> void:
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node_type = "animation"
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name = "animation_" + str(randi())
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node_id = "animation_" + str(randi())
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title = "Animation"
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modulate = Color(0.8, 0.4, 0.8) # Purple
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