cutscene progress.

This commit is contained in:
2025-08-01 16:06:32 -07:00
parent 44d3f10875
commit 90be9ae6b3
34 changed files with 209 additions and 281 deletions

4
addons/cutscene_editor/editor/CutsceneGenerator.gd Executable file → Normal file
View File

@@ -101,8 +101,8 @@ func _create_action_from_node(scene: Node, node_data: Dictionary):
var turn_speed = parameters.get("turn_speed", 2.0)
# In a real implementation, we would resolve the paths to actual nodes
var character_node = null # This would be resolved at runtime
var target_node = null # This would be resolved at runtime
var character_node = scene.find_child(character_path) # This would be resolved at runtime
var target_node = scene.find_child(target) # This would be resolved at runtime
return TurnAction.new(character_node, target_node, turn_speed)