cutscene progress.
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4
addons/cutscene_editor/editor/CutsceneGenerator.gd
Executable file → Normal file
4
addons/cutscene_editor/editor/CutsceneGenerator.gd
Executable file → Normal file
@@ -101,8 +101,8 @@ func _create_action_from_node(scene: Node, node_data: Dictionary):
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var turn_speed = parameters.get("turn_speed", 2.0)
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# In a real implementation, we would resolve the paths to actual nodes
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var character_node = null # This would be resolved at runtime
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var target_node = null # This would be resolved at runtime
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var character_node = scene.find_child(character_path) # This would be resolved at runtime
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var target_node = scene.find_child(target) # This would be resolved at runtime
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return TurnAction.new(character_node, target_node, turn_speed)
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