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10
scripts/test_dialogue.gd
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10
scripts/test_dialogue.gd
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extends Node2D
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func _ready():
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# Find the character and trigger dialogue after a short delay
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var character = $Character/BaseCharacter
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print("HELLO AND HERE")
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if character:
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# Wait a bit to let the scene load properly, then trigger dialogue
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await get_tree().create_timer(1.0).timeout
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character.trigger_dialogue("Hello! This is a test dialogue line that will reveal character by character.", 5.0)
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