improvements
This commit is contained in:
149
acceptance_criteria/dialogue_character_acceptance.md
Normal file
149
acceptance_criteria/dialogue_character_acceptance.md
Normal file
@@ -0,0 +1,149 @@
|
||||
# Acceptance Criteria: Base Character with Dialogue System
|
||||
|
||||
## Overview
|
||||
This document defines the acceptance criteria for implementing a base character scene with dialogue functionality in Godot. The implementation should allow characters to have dialogue lines that can be triggered programmatically.
|
||||
|
||||
## Requirements
|
||||
|
||||
### 1. Base Character Scene
|
||||
- **Feature**: Create a base character scene with Polygon2D sprite
|
||||
- **Acceptance Criteria**:
|
||||
- Scene file `scenes/base_character.tscn` exists
|
||||
- Contains a Polygon2D node as the character sprite
|
||||
- Character has appropriate positioning and scaling
|
||||
- Scene can be instantiated in other scenes
|
||||
- Scene includes necessary child nodes for dialogue system integration
|
||||
|
||||
### 2. Dialogue Entity
|
||||
- **Feature**: Implement dialogue entity that can be triggered programmatically
|
||||
- **Acceptance Criteria**:
|
||||
- Dialogue entity can be attached to any character node
|
||||
- Can be triggered via a public method call
|
||||
- Accepts text content and duration parameters
|
||||
- Supports programmatic triggering without user input
|
||||
|
||||
### 3. Visual Dialogue Box
|
||||
- **Feature**: White dialogue box that animates in when triggered
|
||||
- **Acceptance Criteria**:
|
||||
- Dialogue box appears above character when triggered
|
||||
- Animates in with smooth transition (fade/slide)
|
||||
- Has white background with appropriate styling
|
||||
- Properly positioned relative to character
|
||||
- Resizes based on text content
|
||||
|
||||
### 4. Text Reveal Animation
|
||||
- **Feature**: Text revealed one character at a time
|
||||
- **Acceptance Criteria**:
|
||||
- Text appears character-by-character with delay
|
||||
- Each character reveal has consistent timing
|
||||
- Text is properly formatted and readable
|
||||
- Animation can be configured with different speeds
|
||||
|
||||
### 5. Duration Handling
|
||||
- **Feature**: Dialogue box closes after specified duration
|
||||
- **Acceptance Criteria**:
|
||||
- Dialogue automatically closes after duration ends
|
||||
- Smooth animation out when closing
|
||||
- Duration parameter is configurable
|
||||
- Can handle zero or negative durations appropriately
|
||||
|
||||
### 6. API Interface
|
||||
- **Feature**: Clean public API for dialogue interaction
|
||||
- **Acceptance Criteria**:
|
||||
- Public method to trigger dialogue: `trigger_dialogue(text, duration)`
|
||||
- Method returns immediately after triggering
|
||||
- No blocking operations during animation
|
||||
- Proper error handling for invalid parameters
|
||||
|
||||
### 7. Test Scene
|
||||
- **Feature**: Single character automatically triggering a single dialogue line
|
||||
- **Acceptance Criteria**:
|
||||
- Test scene file `scenes/test_dialogue.tscn` exists
|
||||
- Contains one base character instance
|
||||
- Dialogue is automatically triggered on scene load
|
||||
- Demonstrates complete functionality (show, reveal, hide)
|
||||
- Scene runs without errors
|
||||
|
||||
## Technical Specifications
|
||||
|
||||
### File Structure
|
||||
```
|
||||
scenes/
|
||||
├── base_character.tscn
|
||||
└── test_dialogue.tscn
|
||||
|
||||
scripts/
|
||||
├── dialogue_system.gd
|
||||
└── base_character.gd
|
||||
```
|
||||
|
||||
### Dialogue System Components
|
||||
1. **DialogueBox**: Visual UI element for displaying dialogue
|
||||
2. **TextRevealer**: Handles character-by-character text animation
|
||||
3. **AnimationController**: Manages show/hide animations
|
||||
4. **CharacterDialog**: Interface for character-to-dialogue communication
|
||||
|
||||
### API Methods
|
||||
```gdscript
|
||||
# In base_character.gd or similar
|
||||
func trigger_dialogue(text: String, duration: float) -> void:
|
||||
# Triggers dialogue with specified text and duration
|
||||
|
||||
# In dialogue_system.gd
|
||||
func show_dialogue(text: String, duration: float) -> void:
|
||||
# Internal method to display dialogue UI
|
||||
```
|
||||
|
||||
### Animation Requirements
|
||||
- **Show Animation**: 0.3 second fade/slide in
|
||||
- **Text Reveal**: 0.05 second per character
|
||||
- **Hide Animation**: 0.2 second fade out
|
||||
- **Duration**: Default 3 seconds if not specified
|
||||
|
||||
## Success Metrics
|
||||
|
||||
### Functional Tests
|
||||
1. [ ] Base character scene loads without errors
|
||||
2. [ ] Dialogue box appears when `trigger_dialogue()` is called
|
||||
3. [ ] Text reveals character-by-character with correct timing
|
||||
4. [ ] Dialogue box closes automatically after duration
|
||||
5. [ ] Test scene demonstrates complete workflow
|
||||
6. [ ] API methods can be called from other scripts
|
||||
|
||||
### Performance Tests
|
||||
1. [ ] No frame drops during animation sequences
|
||||
2. [ ] Memory usage remains stable
|
||||
3. [ ] Animation timing is consistent across different hardware
|
||||
|
||||
### Compatibility Tests
|
||||
1. [ ] Works with existing Godot 4.x projects
|
||||
2. [ ] Compatible with different character positioning
|
||||
3. [ ] Handles various text lengths appropriately
|
||||
4. [ ] Works with different duration values
|
||||
|
||||
## Non-Functional Requirements
|
||||
|
||||
### Code Quality
|
||||
- [ ] Well-documented code with comments
|
||||
- [ ] Clean, maintainable code structure
|
||||
- [ ] Follows Godot coding conventions
|
||||
- [ ] Proper error handling and validation
|
||||
|
||||
### User Experience
|
||||
- [ ] Smooth animations without jank
|
||||
- [ ] Clear visual feedback during dialogue
|
||||
- [ ] Responsive interface
|
||||
- [ ] Accessible text formatting
|
||||
|
||||
## Dependencies
|
||||
- Godot 4.x engine
|
||||
- Standard Godot 2D node types (Node2D, Control, Label)
|
||||
- AnimationPlayer or Tween for UI animations
|
||||
- Timer for duration handling
|
||||
|
||||
## Acceptance Process
|
||||
1. Review code implementation against these criteria
|
||||
2. Run test scene to verify functionality
|
||||
3. Confirm all acceptance tests pass
|
||||
4. Validate API usability and documentation
|
||||
5. Ensure no breaking changes to existing systems
|
||||
Reference in New Issue
Block a user