progress
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8
test_resource_cutscene.gd
Normal file → Executable file
8
test_resource_cutscene.gd
Normal file → Executable file
@@ -37,7 +37,7 @@ func setup_cutscene() -> void:
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# Generate actions from the resource
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var generator = CutsceneGenerator.new()
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cutscene_manager = generator.generate_cutscene(cutscene_resource)
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cutscene_manager = generator.generate_cutscene(self, cutscene_resource)
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# Add the cutscene manager to the scene
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add_child(cutscene_manager)
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@@ -77,7 +77,7 @@ func create_test_cutscene_resource() -> CutsceneResource:
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"type": "move",
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"position": {"x": 250, "y": 150},
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"parameters": {
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"character": "character2",
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"character": "Character2",
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"target_x": 912,
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"target_y": 235,
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"speed": 100.0
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@@ -223,10 +223,10 @@ func _on_cutscene_completed() -> void:
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print("Character2: %s" % character2.position)
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func _on_action_started(action: Action) -> void:
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print("Action started: %s" % action.name)
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print("Action started: %s, %s" % action.name)
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func _on_action_completed(action: Action) -> void:
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print("Action completed: %s" % action.name)
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print("Action completed: %s, %s" % action.name)
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# Clean up when the node is removed
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func _exit_tree() -> void:
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