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50
test_dependency_cutscene.gd
Executable file
50
test_dependency_cutscene.gd
Executable file
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extends Node
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# Test script for the new dependency-based cutscene system
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func _ready():
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# Create a simple test cutscene
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_test_dependency_system()
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func _test_dependency_system():
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print("Testing dependency-based cutscene system")
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# Create cutscene manager
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var cutscene_manager = CutsceneManager.new()
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add_child(cutscene_manager)
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# Create some test actions
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var wait1 = preload("res://cutscene/actions/WaitAction.gd").new(1.0)
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wait1.name = "Wait1"
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var wait2 = preload("res://cutscene/actions/WaitAction.gd").new(2.0)
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wait2.name = "Wait2"
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var wait3 = preload("res://cutscene/actions/WaitAction.gd").new(1.5)
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wait3.name = "Wait3"
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# Add actions with dependencies
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# wait1 and wait2 can run in parallel (no dependencies)
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# wait3 depends on wait1
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cutscene_manager.add_action("wait1", wait1, [])
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cutscene_manager.add_action("wait2", wait2, [])
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cutscene_manager.add_action("wait3", wait3, ["wait1"])
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# Connect to signals
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cutscene_manager.connect("cutscene_completed", _on_cutscene_completed)
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cutscene_manager.connect("action_started", _on_action_started)
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cutscene_manager.connect("action_completed", _on_action_completed)
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# Start the cutscene
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cutscene_manager.start()
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print("Cutscene started with dependency-based execution")
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func _on_cutscene_completed():
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print("Cutscene completed successfully!")
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func _on_action_started(action):
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print("Action started: %s" % action.name)
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func _on_action_completed(action):
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print("Action completed: %s" % action.name)
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