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cutscene/actions/AnimationAction.gd
Normal file → Executable file
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cutscene/actions/AnimationAction.gd
Normal file → Executable file
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cutscene/actions/DialogueAction.gd
Normal file → Executable file
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cutscene/actions/DialogueAction.gd
Normal file → Executable file
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cutscene/actions/MoveAction.gd
Normal file → Executable file
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cutscene/actions/MoveAction.gd
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@@ -30,7 +30,6 @@ func start() -> void:
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self._set_running()
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func update(delta: float) -> void:
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print ("updating")
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if state != State.RUNNING:
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return
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cutscene/actions/TurnAction.gd
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cutscene/actions/TurnAction.gd
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cutscene/actions/WaitAction.gd
Normal file → Executable file
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cutscene/actions/WaitAction.gd
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