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35
addons/cutscene_editor/editor/nodes/WaitActionNode.gd
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35
addons/cutscene_editor/editor/nodes/WaitActionNode.gd
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@tool
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class_name WaitActionNode
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extends "res://addons/cutscene_editor/editor/nodes/BaseGraphNode.gd"
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# Node for WaitAction
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func _init() -> void:
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node_type = "wait"
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node_id = "wait_" + str(randi())
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title = "Wait"
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modulate = Color(0.7, 0.7, 0.7) # Gray
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# One input and one output connection
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var slot = 0
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set_slot(slot, true, 0, Color(0, 0, 0), true, 0, Color(0, 0, 0))
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func _ready() -> void:
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super._ready()
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# Initialize default parameters
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action_parameters["duration"] = 1.0
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func _setup_parameter_fields() -> void:
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# Duration field
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var duration_label = Label.new()
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duration_label.text = "Duration:"
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add_child(duration_label)
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var duration_field = LineEdit.new()
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duration_field.text = str(action_parameters["duration"])
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duration_field.connect("text_changed", _on_duration_changed)
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add_child(duration_field)
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func _on_duration_changed(new_text: String) -> void:
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var value = float(new_text) if new_text.is_valid_float() else 1.0
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set_parameter("duration", value)
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