improvement
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16
cutscene/examples/sample_cutscene.tres
Normal file
16
cutscene/examples/sample_cutscene.tres
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@@ -0,0 +1,16 @@
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[gd_resource type="VisualShader" load_steps=2 format=3 uid="uid://bqjt0um0vbxs7"]
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[sub_resource type="VisualShaderNodeDerivativeFunc" id="VisualShaderNodeDerivativeFunc_n7wl4"]
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[resource]
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code = "shader_type canvas_item;
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render_mode blend_mix;
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"
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mode = 1
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flags/light_only = false
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nodes/fragment/0/position = Vector2(700, 140)
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nodes/fragment/2/node = SubResource("VisualShaderNodeDerivativeFunc_n7wl4")
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nodes/fragment/2/position = Vector2(196, 138)
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