improvement

This commit is contained in:
2025-07-31 12:25:46 -07:00
parent 2edf692ce9
commit 2be97ea27c
22 changed files with 1351 additions and 314 deletions

View File

@@ -57,31 +57,25 @@ func add_node(node_type: String, position: Vector2) -> BaseGraphNode:
match node_type:
"entry":
new_node = preload("res://addons/cutscene_editor/editor/nodes/EntryNode.gd").new()
new_node = preload("res://addons/cutscene_editor/editor/nodes/EntryNode.tscn").instantiate()
"exit":
new_node = preload("res://addons/cutscene_editor/editor/nodes/ExitNode.gd").new()
new_node = preload("res://addons/cutscene_editor/editor/nodes/ExitNode.tscn").instantiate()
"move":
new_node = preload("res://addons/cutscene_editor/editor/nodes/MoveActionNode.gd").new()
new_node = preload("res://addons/cutscene_editor/editor/nodes/MoveActionNode.tscn").instantiate()
"turn":
new_node = preload("res://addons/cutscene_editor/editor/nodes/TurnActionNode.gd").new()
new_node = preload("res://addons/cutscene_editor/editor/nodes/TurnActionNode.tscn").instantiate()
"dialogue":
new_node = preload("res://addons/cutscene_editor/editor/nodes/DialogueActionNode.gd").new()
new_node = preload("res://addons/cutscene_editor/editor/nodes/DialogueActionNode.tscn").instantiate()
"animation":
new_node = preload("res://addons/cutscene_editor/editor/nodes/AnimationActionNode.gd").new()
new_node = preload("res://addons/cutscene_editor/editor/nodes/AnimationActionNode.tscn").instantiate()
"wait":
new_node = preload("res://addons/cutscene_editor/editor/nodes/WaitActionNode.gd").new()
"parallel":
new_node = preload("res://addons/cutscene_editor/editor/nodes/ParallelGroupNode.gd").new()
new_node = preload("res://addons/cutscene_editor/editor/nodes/WaitActionNode.tscn").instantiate()
_:
return null
# Set node position
new_node.position_offset = position
# Special handling for parallel groups
if new_node is ParallelGroupNode:
# Set a larger initial size for parallel groups
new_node.custom_minimum_size = Vector2(200, 150)
# Add to GraphEdit
add_child(new_node)
@@ -105,21 +99,6 @@ func _on_connection_request(from_node: String, from_port: int, to_node: String,
var from_node_instance = get_node_or_null(from_node)
var to_node_instance = get_node_or_null(to_node)
# Special handling for parallel groups
if to_node_instance is ParallelGroupNode:
# Connecting to a parallel group
if _is_valid_parallel_connection(from_node_instance, from_port, to_node_instance, to_port):
# Add child node to parallel group
if to_node_instance.can_add_child_node(from_node_instance):
to_node_instance.add_child_node(from_node_instance)
# Create a logical connection (not visual)
_create_logical_parallel_connection(from_node, from_port, to_node, to_port)
# Emit signal
emit_signal("connection_created", from_node, from_port, to_node, to_port)
emit_signal("graph_changed")
return
# Create the connection
connect_node(from_node, from_port, to_node, to_port)
@@ -137,19 +116,6 @@ func _on_disconnection_request(from_node: String, from_port: int, to_node: Strin
var from_node_instance = get_node_or_null(from_node)
var to_node_instance = get_node_or_null(to_node)
# Special handling for parallel groups
if to_node_instance is ParallelGroupNode:
# Remove child node from parallel group
if from_node_instance in to_node_instance.child_nodes:
to_node_instance.remove_child_node(from_node_instance)
# Remove logical connection
_remove_logical_parallel_connection(from_node, from_port, to_node, to_port)
# Emit signal
emit_signal("connection_removed", from_node, from_port, to_node, to_port)
emit_signal("graph_changed")
return
# Remove the connection
disconnect_node(from_node, from_port, to_node, to_port)
@@ -187,12 +153,6 @@ func _is_connection_valid(from_node_name: String, from_port: int, to_node_name:
"exit":
# Exit cannot have outgoing connections
return false
"parallel":
# Parallel group output can connect to any node except entry/parallel
if from_port == from_node.input_connections: # Output port
return to_node.node_type != "entry" and to_node.node_type != "parallel"
else: # Input port
return to_node.node_type != "exit" and to_node.node_type != "parallel"
_:
# Other nodes can connect to any node except entry
return to_node.node_type != "entry"
@@ -231,24 +191,6 @@ func _dfs_cycle_check(current_node_name: String, target_node_name: String, visit
elif recursion_stack.has(next_node_name):
return true
# Check parallel connections
if has_meta("logical_connections"):
var logical_connections = get_meta("logical_connections")
for connection in logical_connections:
if connection["from_node"] == current_node_name:
var next_node_name = connection["to_node"]
# If we reached the target node, we found a cycle
if next_node_name == target_node_name:
return true
# If next node not visited, recursively check
if not visited.has(next_node_name):
if _dfs_cycle_check(next_node_name, target_node_name, visited, recursion_stack):
return true
# If next node is in recursion stack, we found a cycle
elif recursion_stack.has(next_node_name):
return true
# Remove from recursion stack
recursion_stack[current_node_name] = false
@@ -274,7 +216,6 @@ func _on_popup_request(position: Vector2) -> void:
menu.add_item("Add Dialogue Action", 4)
menu.add_item("Add Animation Action", 5)
menu.add_item("Add Wait Action", 6)
menu.add_item("Add Parallel Group", 7)
# Connect menu signals
menu.connect("id_pressed", _on_context_menu_selected.bind(position))
@@ -303,8 +244,6 @@ func _on_context_menu_selected(id: int, position: Vector2) -> void:
node_type = "animation"
6:
node_type = "wait"
7:
node_type = "parallel"
_:
return
@@ -346,22 +285,6 @@ func _on_graph_node_selected(node: BaseGraphNode) -> void:
# Handle graph node deletion
func _on_graph_node_deleted(node: BaseGraphNode) -> void:
# Special handling for parallel groups
if node is ParallelGroupNode:
# Remove all child nodes first
for child_node in node.child_nodes:
# Remove child from scene tree
if child_node.get_parent():
child_node.get_parent().remove_child(child_node)
# Add child back to main graph
add_child(child_node)
# Update child position to be near the parallel group
child_node.position_offset = node.position_offset + Vector2(50, 50)
# Clear child nodes array
node.child_nodes.clear()
# Remove all connections to/from this node
var connections = get_connection_list()
@@ -369,16 +292,6 @@ func _on_graph_node_deleted(node: BaseGraphNode) -> void:
if connection["from_node"] == node.name or connection["to_node"] == node.name:
disconnect_node(connection["from_node"], connection["from_port"], connection["to_node"], connection["to_port"])
# Remove logical connections for parallel groups
if has_meta("logical_connections"):
var logical_connections = get_meta("logical_connections")
var i = 0
while i < logical_connections.size():
var conn = logical_connections[i]
if conn["from_node"] == node.name or conn["to_node"] == node.name:
logical_connections.remove_at(i)
else:
i += 1
# Remove node from GraphEdit
remove_child(node)
@@ -477,65 +390,6 @@ func save_to_cutscene() -> CutsceneResource:
return current_cutscene
# Special handling for parallel groups
func _is_valid_parallel_connection(from_node: BaseGraphNode, from_port: int, to_node: ParallelGroupNode, to_port: int) -> bool:
# Can only connect to input ports of parallel groups
if to_port >= to_node.input_connections:
return false
# Can't connect parallel group to itself
if from_node == to_node:
return false
# Can't connect entry or exit nodes to parallel groups
if from_node.node_type == "entry" or from_node.node_type == "exit":
return false
# Can't connect parallel groups to parallel groups
if from_node.node_type == "parallel":
return false
return true
# Create a logical connection for parallel groups (not visually represented)
func _create_logical_parallel_connection(from_node: String, from_port: int, to_node: String, to_port: int) -> void:
# Store the logical connection in our data structure
# This connection won't be visually represented but will be used for generation
var logical_connection = {
"from_node": from_node,
"from_port": from_port,
"to_node": to_node,
"to_port": to_port,
"is_parallel": true
}
# Add to a separate list of logical connections
if not has_meta("logical_connections"):
set_meta("logical_connections", [])
var logical_connections = get_meta("logical_connections")
logical_connections.append(logical_connection)
# Remove a logical connection for parallel groups
func _remove_logical_parallel_connection(from_node: String, from_port: int, to_node: String, to_port: int) -> void:
if not has_meta("logical_connections"):
return
var logical_connections = get_meta("logical_connections")
var i = 0
while i < logical_connections.size():
var conn = logical_connections[i]
if (conn["from_node"] == from_node and conn["from_port"] == from_port and
conn["to_node"] == to_node and conn["to_port"] == to_port):
logical_connections.remove_at(i)
return
i += 1
# Get all logical connections
func get_logical_connections() -> Array:
if has_meta("logical_connections"):
return get_meta("logical_connections")
return []
# Set up preview system
func setup_preview() -> void:

View File

@@ -21,37 +21,6 @@ func _ready() -> void:
action_parameters["animation_name"] = ""
action_parameters["loop"] = false
func _setup_parameter_fields() -> void:
# Character field
var char_label = Label.new()
char_label.text = "Character:"
add_child(char_label)
var char_field = LineEdit.new()
char_field.text = action_parameters["character"]
char_field.connect("text_changed", _on_character_changed)
add_child(char_field)
# Animation name field
var anim_label = Label.new()
anim_label.text = "Animation:"
add_child(anim_label)
var anim_field = LineEdit.new()
anim_field.text = action_parameters["animation_name"]
anim_field.connect("text_changed", _on_animation_changed)
add_child(anim_field)
# Loop checkbox
var loop_label = Label.new()
loop_label.text = "Loop:"
add_child(loop_label)
var loop_checkbox = CheckBox.new()
loop_checkbox.button_pressed = action_parameters["loop"]
loop_checkbox.connect("toggled", _on_loop_toggled)
add_child(loop_checkbox)
func _on_character_changed(new_text: String) -> void:
set_parameter("character", new_text)

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@@ -0,0 +1,36 @@
[gd_scene load_steps=2 format=3 uid="uid://animationactionnodetscn"]
[ext_resource type="Script" path="res://addons/cutscene_editor/editor/nodes/AnimationActionNode.gd" id="1_animation"]
[node name="AnimationActionNode" type="GraphNode"]
modulate = Color(0.8, 0.4, 0.8, 1)
custom_minimum_size = Vector2(150, 0)
title = "Animation"
slot/0/left_enabled = true
slot/0/left_type = 0
slot/0/left_color = Color(0, 0, 0, 1)
slot/0/right_enabled = true
slot/0/right_type = 0
slot/0/right_color = Color(0, 0, 0, 1)
slot/0/draw_stylebox = true
script = ExtResource("1_animation")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 2
[node name="Character" type="Label" parent="VBoxContainer"]
layout_mode = 2
text = "Character"
[node name="character" type="LineEdit" parent="VBoxContainer"]
layout_mode = 2
placeholder_text = "Character name"
[node name="Animation" type="Label" parent="VBoxContainer"]
layout_mode = 2
text = "Animation"
[node name="animation_name" type="LineEdit" parent="VBoxContainer"]
layout_mode = 2
placeholder_text = "Animation name"
[node name="Loop" type="Label" parent="VBoxContainer"]
layout_mode = 2
text = "Loop"
[node name="loop" type="CheckBox" parent="VBoxContainer"]
layout_mode = 2
[connection signal="text_changed" from="VBoxContainer/character" to="." method="_on_character_changed"]
[connection signal="text_changed" from="VBoxContainer/animation_name" to="." method="_on_animation_changed"]
[connection signal="toggled" from="VBoxContainer/loop" to="." method="_on_loop_toggled"]

View File

@@ -21,47 +21,11 @@ func _ready() -> void:
action_parameters["text"] = ""
action_parameters["duration"] = 0.0
func _setup_parameter_fields() -> void:
# Character field
var x = VBoxContainer.new()
add_child(x)
var char_label = Label.new()
char_label.text = "Character:"
char_label.hide()
x.add_child(char_label)
var char_field = LineEdit.new()
char_field.text = action_parameters["character"]
char_field.connect("text_changed", _on_character_changed)
x.add_child(char_field)
# Text field
var text_label = Label.new()
text_label.text = "Text:"
x.add_child(text_label)
var text_field = TextEdit.new()
text_field.text = action_parameters["text"]
text_field.size_flags_vertical = Control.SIZE_EXPAND_FILL
text_field.connect("text_changed", _on_text_changed)
x.add_child(text_field)
# Duration field
var duration_label = Label.new()
duration_label.text = "Duration:"
x.add_child(duration_label)
var duration_field = LineEdit.new()
duration_field.text = str(action_parameters["duration"])
duration_field.connect("text_changed", _on_duration_changed)
x.add_child(duration_field)
func _on_character_changed(new_text: String) -> void:
set_parameter("character", new_text)
func _on_text_changed() -> void:
var text_edit = get_child(get_child_count() - 2) # TextEdit is second to last child
set_parameter("text", text_edit.text)
func _on_text_changed(new_text: String) -> void:
set_parameter("text", new_text)
func _on_duration_changed(new_text: String) -> void:
var value = float(new_text) if new_text.is_valid_float() else 0.0

View File

@@ -0,0 +1,38 @@
[gd_scene load_steps=2 format=3 uid="uid://dialogueactionnodetscn"]
[ext_resource type="Script" path="res://addons/cutscene_editor/editor/nodes/DialogueActionNode.gd" id="1_dialogue"]
[node name="DialogueActionNode" type="GraphNode"]
modulate = Color(1.0, 1.0, 0.5, 1)
custom_minimum_size = Vector2(200, 100)
title = "Dialogue"
resizable = true
slot/0/left_enabled = true
slot/0/left_type = 0
slot/0/left_color = Color(0, 0, 0, 1)
slot/0/right_enabled = true
slot/0/right_type = 0
slot/0/right_color = Color(0, 0, 0, 1)
slot/0/draw_stylebox = true
script = ExtResource("1_dialogue")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 2
[node name="Character" type="Label" parent="VBoxContainer"]
layout_mode = 2
text = "Character"
[node name="character" type="LineEdit" parent="VBoxContainer"]
layout_mode = 2
placeholder_text = "Character name"
[node name="Text" type="Label" parent="VBoxContainer"]
layout_mode = 2
text = "Text"
[node name="text" type="TextEdit" parent="VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="Duration" type="Label" parent="VBoxContainer"]
layout_mode = 2
text = "Duration"
[node name="duration" type="LineEdit" parent="VBoxContainer"]
layout_mode = 2
placeholder_text = "Duration in seconds"
[connection signal="text_changed" from="VBoxContainer/character" to="." method="_on_character_changed"]
[connection signal="text_changed" from="VBoxContainer/text" to="." method="_on_text_changed"]
[connection signal="text_changed" from="VBoxContainer/duration" to="." method="_on_duration_changed"]

View File

@@ -0,0 +1,15 @@
[gd_scene load_steps=2 format=3 uid="uid://entrynodetscn"]
[ext_resource type="Script" path="res://addons/cutscene_editor/editor/nodes/EntryNode.gd" id="1_entry"]
[node name="EntryNode" type="GraphNode"]
modulate = Color(0.5, 1.0, 0.5, 1)
custom_minimum_size = Vector2(100, 0)
title = "Start"
slot/0/left_enabled = false
slot/0/left_type = 0
slot/0/left_color = Color(0, 0, 0, 0)
slot/0/right_enabled = true
slot/0/right_type = 0
slot/0/right_color = Color(0, 0, 0, 1)
slot/0/right_icon = null
slot/0/draw_stylebox = true
script = ExtResource("1_entry")

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@@ -0,0 +1,14 @@
[gd_scene load_steps=2 format=3 uid="uid://exitnodetscn"]
[ext_resource type="Script" path="res://addons/cutscene_editor/editor/nodes/ExitNode.gd" id="1_exit"]
[node name="ExitNode" type="GraphNode"]
modulate = Color(1.0, 0.5, 0.5, 1)
custom_minimum_size = Vector2(100, 0)
title = "End"
slot/0/left_enabled = true
slot/0/left_type = 0
slot/0/left_color = Color(0, 0, 0, 1)
slot/0/right_enabled = false
slot/0/right_type = 0
slot/0/right_color = Color(0, 0, 0, 0)
slot/0/draw_stylebox = true
script = ExtResource("1_exit")

View File

@@ -22,56 +22,6 @@ func _ready() -> void:
action_parameters["target_y"] = 0.0
action_parameters["speed"] = 100.0
func _setup_parameter_fields() -> void:
# Character field
var char_label = Label.new()
char_label.text = "Character:"
add_child(char_label)
var char_field = LineEdit.new()
char_field.text = action_parameters["character"]
char_field.connect("text_changed", _on_character_changed)
add_child(char_field)
# Target position fields
var pos_label = Label.new()
pos_label.text = "Target Position:"
add_child(pos_label)
var pos_container = HBoxContainer.new()
var x_label = Label.new()
x_label.text = "X:"
pos_container.add_child(x_label)
var x_field = LineEdit.new()
x_field.text = str(action_parameters["target_x"])
x_field.size_flags_horizontal = Control.SIZE_EXPAND_FILL
x_field.connect("text_changed", _on_target_x_changed)
pos_container.add_child(x_field)
var y_label = Label.new()
y_label.text = "Y:"
pos_container.add_child(y_label)
var y_field = LineEdit.new()
y_field.text = str(action_parameters["target_y"])
y_field.size_flags_horizontal = Control.SIZE_EXPAND_FILL
y_field.connect("text_changed", _on_target_y_changed)
pos_container.add_child(y_field)
add_child(pos_container)
# Speed field
var speed_label = Label.new()
speed_label.text = "Speed:"
add_child(speed_label)
var speed_field = LineEdit.new()
speed_field.text = str(action_parameters["speed"])
speed_field.connect("text_changed", _on_speed_changed)
add_child(speed_field)
func _on_character_changed(new_text: String) -> void:
set_parameter("character", new_text)
@@ -80,9 +30,12 @@ func _on_target_x_changed(new_text: String) -> void:
set_parameter("target_x", value)
func _on_target_y_changed(new_text: String) -> void:
print("toarget y")
var value = float(new_text) if new_text.is_valid_float() else 0.0
set_parameter("target_y", value)
func _on_speed_changed(new_text: String) -> void:
print("speed")
var value = float(new_text) if new_text.is_valid_float() else 100.0
set_parameter("speed", value)

View File

@@ -0,0 +1,56 @@
[gd_scene load_steps=2 format=3 uid="uid://y74lqsx8bpxn"]
[ext_resource type="Script" path="res://addons/cutscene_editor/editor/nodes/MoveActionNode.gd" id="1_5aood"]
[node name="MoveActionNode" type="GraphNode"]
modulate = Color(0.4, 0.6, 1, 1)
custom_minimum_size = Vector2(150, 0)
title = "Move"
slot/0/left_enabled = true
slot/0/left_type = 0
slot/0/left_color = Color(0, 0, 0, 1)
slot/0/left_icon = null
slot/0/right_enabled = true
slot/0/right_type = 0
slot/0/right_color = Color(0, 0, 0, 1)
slot/0/right_icon = null
slot/0/draw_stylebox = true
script = ExtResource("1_5aood")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 2
[node name="Character" type="Label" parent="VBoxContainer"]
layout_mode = 2
[node name="TextEdit" type="LineEdit" parent="VBoxContainer"]
custom_minimum_size = Vector2(0, 32.865)
layout_mode = 2
text = "aoeu"
placeholder_text = "aoeu"
[node name="Location" type="Label" parent="VBoxContainer"]
layout_mode = 2
text = "Location"
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
[node name="x" type="LineEdit" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
[node name="y" type="LineEdit" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
[node name="Speed" type="Label" parent="VBoxContainer"]
layout_mode = 2
text = "Speed"
[node name="speed" type="LineEdit" parent="VBoxContainer"]
layout_mode = 2
[connection signal="text_changed" from="VBoxContainer/TextEdit" to="." method="_on_character_changed"]
[connection signal="text_changed" from="VBoxContainer/HBoxContainer/x" to="." method="_on_target_x_changed"]
[connection signal="text_changed" from="VBoxContainer/HBoxContainer/y" to="." method="_on_target_y_changed"]
[connection signal="text_change_rejected" from="VBoxContainer/speed" to="." method="_on_speed_text_change_rejected"]
[connection signal="text_changed" from="VBoxContainer/speed" to="." method="_on_speed_changed"]

View File

@@ -21,37 +21,6 @@ func _ready() -> void:
action_parameters["target"] = ""
action_parameters["turn_speed"] = 2.0
func _setup_parameter_fields() -> void:
# Character field
var char_label = Label.new()
char_label.text = "Character:"
add_child(char_label)
var char_field = LineEdit.new()
char_field.text = action_parameters["character"]
char_field.connect("text_changed", _on_character_changed)
add_child(char_field)
# Target field
var target_label = Label.new()
target_label.text = "Target:"
add_child(target_label)
var target_field = LineEdit.new()
target_field.text = action_parameters["target"]
target_field.connect("text_changed", _on_target_changed)
add_child(target_field)
# Turn speed field
var speed_label = Label.new()
speed_label.text = "Turn Speed:"
add_child(speed_label)
var speed_field = LineEdit.new()
speed_field.text = str(action_parameters["turn_speed"])
speed_field.connect("text_changed", _on_turn_speed_changed)
add_child(speed_field)
func _on_character_changed(new_text: String) -> void:
set_parameter("character", new_text)

View File

@@ -0,0 +1,37 @@
[gd_scene load_steps=2 format=3 uid="uid://turnactionnodetscn"]
[ext_resource type="Script" path="res://addons/cutscene_editor/editor/nodes/TurnActionNode.gd" id="1_turn"]
[node name="TurnActionNode" type="GraphNode"]
modulate = Color(0.5, 1.0, 0.5, 1)
custom_minimum_size = Vector2(150, 0)
title = "Turn"
slot/0/left_enabled = true
slot/0/left_type = 0
slot/0/left_color = Color(0, 0, 0, 1)
slot/0/right_enabled = true
slot/0/right_type = 0
slot/0/right_color = Color(0, 0, 0, 1)
slot/0/draw_stylebox = true
script = ExtResource("1_turn")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 2
[node name="Character" type="Label" parent="VBoxContainer"]
layout_mode = 2
text = "Character"
[node name="character" type="LineEdit" parent="VBoxContainer"]
layout_mode = 2
placeholder_text = "Character name"
[node name="Target" type="Label" parent="VBoxContainer"]
layout_mode = 2
text = "Target"
[node name="target" type="LineEdit" parent="VBoxContainer"]
layout_mode = 2
placeholder_text = "Target name"
[node name="TurnSpeed" type="Label" parent="VBoxContainer"]
layout_mode = 2
text = "Turn Speed"
[node name="turn_speed" type="LineEdit" parent="VBoxContainer"]
layout_mode = 2
placeholder_text = "Turn speed"
[connection signal="text_changed" from="VBoxContainer/character" to="." method="_on_character_changed"]
[connection signal="text_changed" from="VBoxContainer/target" to="." method="_on_target_changed"]
[connection signal="text_changed" from="VBoxContainer/turn_speed" to="." method="_on_turn_speed_changed"]

View File

@@ -19,17 +19,6 @@ func _ready() -> void:
# Initialize default parameters
action_parameters["duration"] = 1.0
func _setup_parameter_fields() -> void:
# Duration field
var duration_label = Label.new()
duration_label.text = "Duration:"
add_child(duration_label)
var duration_field = LineEdit.new()
duration_field.text = str(action_parameters["duration"])
duration_field.connect("text_changed", _on_duration_changed)
add_child(duration_field)
func _on_duration_changed(new_text: String) -> void:
var value = float(new_text) if new_text.is_valid_float() else 1.0
set_parameter("duration", value)

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@@ -0,0 +1,26 @@
[gd_scene load_steps=2 format=3 uid="uid://waitnodetscn"]
[ext_resource type="Script" path="res://addons/cutscene_editor/editor/nodes/WaitActionNode.gd" id="1_wait"]
[node name="WaitActionNode" type="GraphNode"]
modulate = Color(0.7, 0.7, 0.7, 1)
custom_minimum_size = Vector2(150, 0)
title = "Wait"
slot/0/left_enabled = true
slot/0/left_type = 0
slot/0/left_color = Color(0, 0, 0, 1)
slot/0/left_icon = null
slot/0/right_enabled = true
slot/0/right_type = 0
slot/0/right_color = Color(0, 0, 0, 1)
slot/0/right_icon = null
slot/0/draw_stylebox = true
script = ExtResource("1_wait")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 2
[node name="Duration" type="Label" parent="VBoxContainer"]
layout_mode = 2
text = "Duration"
[node name="duration" type="LineEdit" parent="VBoxContainer"]
layout_mode = 2
text = "1.0"
placeholder_text = "Duration in seconds"
[connection signal="text_changed" from="VBoxContainer/duration" to="." method="_on_duration_changed"]