adds openpose
This commit is contained in:
@@ -1,10 +1,10 @@
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bl_info = {
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"name": "Compass Render", # Main display name
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"author": "Bryce", # Your name/credit
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"version": (1, 1, 0), # Version number
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"version": (1, 2, 0), # Version number (bumped)
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"blender": (4, 3, 0), # Minimum Blender version
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"location": "Properties > Render Properties > Multi-Angle Renderer",
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"description": "Multi-angle animation renderer with Line Art support",
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"description": "Multi-angle animation renderer with Line Art + optional OpenPose layer output",
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"warning": "Beta version - use with caution", # Optional warning
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"doc_url": "https://your-documentation.com", # Optional docs link
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"category": "Render", # Category in add-ons list
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@@ -18,13 +18,35 @@ from bpy.props import StringProperty, FloatProperty, BoolProperty, EnumProperty
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from bpy.types import Panel, Operator
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def find_openpose_view_layer(scene: bpy.types.Scene):
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"""
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Tries to find an OpenPose View Layer by common names.
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Customize this list if your pipeline uses a specific layer name.
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"""
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candidates = {
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"OpenPose",
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"OpenPose_Layer",
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"OpenPoseLayer",
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"OPENPOSE",
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"openpose",
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"openpose_layer",
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}
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for vl in scene.view_layers:
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if vl.name in candidates:
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return vl
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return None
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class RENDER_OT_setup_compositor(Operator):
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"""Setup compositor for multi-pass rendering with Line Art"""
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"""Setup compositor for multi-pass rendering with Line Art (and optional OpenPose)"""
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bl_idname = "render.setup_compositor"
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bl_label = "Setup Multi-Pass Compositor"
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bl_options = {'REGISTER', 'UNDO'}
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def execute(self, context):
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lineart_view_layer = None
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openpose_view_layer = None
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scene = context.scene
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props = scene.multi_angle_props
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@@ -47,7 +69,6 @@ class RENDER_OT_setup_compositor(Operator):
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render_layers.location = (0, 0)
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render_layers.layer = "ViewLayer"
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# Create file output nodes for each pass
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# Main image output
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image_output = nodes.new(type='CompositorNodeOutputFile')
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image_output.location = (600, 300)
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@@ -79,7 +100,6 @@ class RENDER_OT_setup_compositor(Operator):
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lineart_mix_node = None
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if props.use_lineart:
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# Create Line Art grease pencil output
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lineart_output = nodes.new(type='CompositorNodeOutputFile')
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lineart_output.location = (600, -100)
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lineart_output.label = "LineArt Output"
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@@ -91,9 +111,7 @@ class RENDER_OT_setup_compositor(Operator):
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# Find or create Grease Pencil Line Art object
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gp_obj = self.ensure_lineart_object(context)
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# Create viewer node for Line Art (Grease Pencil objects render through different path)
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# We'll use a separate view layer for Line Art
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lineart_view_layer = None
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for vl in scene.view_layers:
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if vl.name == "LineArt_Layer":
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lineart_view_layer = vl
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@@ -130,14 +148,34 @@ class RENDER_OT_setup_compositor(Operator):
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else:
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links.new(render_layers.outputs['Image'], image_output.inputs['image'])
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# Depth with improved mapping
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# Optional OpenPose layer support
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openpose_output = None
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openpose_view_layer = find_openpose_view_layer(scene)
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if openpose_view_layer is not None:
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openpose_output = nodes.new(type='CompositorNodeOutputFile')
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openpose_output.location = (600, -300)
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openpose_output.label = "OpenPose Output"
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openpose_output.base_path = ""
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openpose_output.file_slots.clear()
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openpose_output.file_slots.new("openpose")
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openpose_output.format.file_format = 'PNG'
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openpose_render_layers = nodes.new(type='CompositorNodeRLayers')
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openpose_render_layers.location = (0, -400)
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openpose_render_layers.layer = openpose_view_layer.name
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# Links
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links.new(render_layers.outputs['Depth'], depth_map_range.inputs['Value'])
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links.new(depth_map_range.outputs['Value'], depth_output.inputs['depth'])
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# Line Art output
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if lineart_output and 'lineart_render_layers' in locals():
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links.new(lineart_render_layers.outputs['Image'], lineart_output.inputs['lineart'])
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if openpose_output and 'openpose_render_layers' in locals():
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links.new(openpose_render_layers.outputs['Image'], openpose_output.inputs['openpose'])
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# Store node references for later use
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scene['multiangle_image_output'] = image_output.name
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scene['multiangle_depth_output'] = depth_output.name
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@@ -146,7 +184,17 @@ class RENDER_OT_setup_compositor(Operator):
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if lineart_output:
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scene['multiangle_lineart_output'] = lineart_output.name
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if openpose_output:
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scene['multiangle_openpose_output'] = openpose_output.name
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self.report({'INFO'}, "Multi-pass compositor setup complete")
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if openpose_view_layer is not None:
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self.report({'INFO'}, f"OpenPose layer detected: '{openpose_view_layer.name}' (output enabled)")
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else:
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# Ensure stale key doesn't linger if user removed the layer
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if 'multiangle_openpose_output' in scene:
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del scene['multiangle_openpose_output']
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self.report({'INFO'}, "OpenPose layer not found (output not enabled)")
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return {'FINISHED'}
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def ensure_lineart_object(self, context):
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@@ -161,14 +209,11 @@ class RENDER_OT_setup_compositor(Operator):
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break
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if not gp_obj:
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# Create new Grease Pencil object for Line Art
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# Try multiple methods for different Blender versions
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gp_data = None
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self.report({'INFO'}, 'HERE')
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# Method 1: Try Grease Pencil v3 (Blender 4.3+)
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if hasattr(bpy.data, 'grease_pencils_v3'):
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try:
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self.report({'INFO'}, 'grease pencil v3')
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gp_data = bpy.data.grease_pencils_v3.new("LineArt_GP")
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except:
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pass
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@@ -176,7 +221,6 @@ class RENDER_OT_setup_compositor(Operator):
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# Method 2: Try legacy grease pencils collection
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if not gp_data and hasattr(bpy.data, 'grease_pencils'):
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try:
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self.report({'INFO'}, 'grease pencil GP')
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gp_data = bpy.data.grease_pencils.new("LineArt_GP")
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except:
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pass
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@@ -184,18 +228,15 @@ class RENDER_OT_setup_compositor(Operator):
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# Method 3: Try operator methods
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if not gp_data:
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try:
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# Try modern operator name
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bpy.ops.object.grease_pencil_add(type='EMPTY')
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gp_obj = context.active_objecthas
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gp_obj = context.active_object # FIXED typo
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gp_obj.name = "LineArt_Object"
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except:
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try:
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# Try legacy operator name
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bpy.ops.object.gpencil_add(type='EMPTY')
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gp_obj = context.active_object
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gp_obj.name = "LineArt_Object"
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except:
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# Create empty as fallback and warn user
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bpy.ops.object.empty_add(type='PLAIN_AXES')
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gp_obj = context.active_object
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gp_obj.name = "LineArt_Object_EMPTY"
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@@ -223,7 +264,6 @@ class RENDER_OT_setup_compositor(Operator):
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scene.collection.objects.unlink(gp_obj)
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lineart_collection.objects.link(gp_obj)
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self.report({'INFO'}, f"HERE {gp_obj.type}")
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# Only proceed with modifier setup if we have a proper Grease Pencil object
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if not gp_obj or gp_obj.type != 'GREASEPENCIL':
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return gp_obj
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@@ -283,6 +323,14 @@ class RENDER_OT_setup_compositor(Operator):
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gp_obj.data.materials.append(mat)
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# Configure the Line Art modifier
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if lineart_mod:
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lineart_mod.source_type = 'SCENE'
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lineart_mod.use_contour = True
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lineart_mod.use_crease = True
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lineart_mod.target_layer = gp_layer.name
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lineart_mod.target_material = gp_obj.data.materials[0]
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return gp_obj
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@@ -307,24 +355,23 @@ class RENDER_OT_multi_angle(Operator):
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'multiangle_depth_output' in scene)
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use_lineart = props.use_lineart and 'multiangle_lineart_output' in scene
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use_openpose = use_multipass and ('multiangle_openpose_output' in scene) and (find_openpose_view_layer(scene) is not None)
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# Find camera and its parent
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camera = None
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camera_parent = None
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# Look for active camera first
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if scene.camera:
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camera = scene.camera
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if camera.parent:
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camera_parent = camera.parent
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# If no active camera or no parent, try to find a parented camera
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if not camera or not camera_parent:
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for obj in scene.objects:
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if obj.type == 'CAMERA' and obj.parent:
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camera = obj
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camera_parent = obj.parent
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scene.camera = camera # Set as active camera
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scene.camera = camera
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break
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if not camera:
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@@ -335,33 +382,27 @@ class RENDER_OT_multi_angle(Operator):
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self.report({'ERROR'}, "Camera must be parented to an empty object")
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return {'CANCELLED'}
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# Store original rotation
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original_rotation = camera_parent.rotation_euler.copy()
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# Store original active view layer
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original_view_layer = context.view_layer.name
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# Define 8 angles (in degrees) and their directory names
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angles_and_dirs = [
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(0, "s"), # South
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(45, "sw"), # Southwest
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(90, "w"), # West
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(135, "nw"), # Northwest
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(180, "n"), # North
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(225, "ne"), # Northeast
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(270, "e"), # East
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(315, "se") # Southeast
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(0, "s"),
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(45, "sw"),
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(90, "w"),
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(135, "nw"),
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(180, "n"),
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(225, "ne"),
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(270, "e"),
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(315, "se")
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]
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# Store original output path
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original_filepath = scene.render.filepath
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base_path = bpy.path.abspath(original_filepath)
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# Create main animation directory if it doesn't exist
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if base_path:
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base_dir = os.path.dirname(base_path)
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else:
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base_dir = bpy.path.abspath("//") # Use blend file directory
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base_dir = bpy.path.abspath("//")
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animation_dir = os.path.join(base_dir, animation_name)
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@@ -382,12 +423,16 @@ class RENDER_OT_multi_angle(Operator):
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}
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if use_lineart:
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output_nodes['lineart'] = scene.node_tree.nodes[scene['multiangle_lineart_output']]
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if use_openpose:
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output_nodes['openpose'] = scene.node_tree.nodes[scene['multiangle_openpose_output']]
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if 'multiangle_depth_map_range' in scene:
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depth_map_node = scene.node_tree.nodes[scene['multiangle_depth_map_range']]
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except KeyError:
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self.report({'WARNING'}, "Compositor nodes not found. Run 'Setup Multi-Pass Compositor' first.")
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use_multipass = False
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use_openpose = False
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use_lineart = False
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# Update depth mapping range if specified
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if depth_map_node and props.depth_range > 0:
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@@ -400,34 +445,32 @@ class RENDER_OT_multi_angle(Operator):
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render_type = "multi-pass " if use_multipass else ""
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if use_lineart:
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render_type += "with Line Art "
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if use_openpose:
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render_type += "with OpenPose "
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self.report({'INFO'}, f"Starting multi-angle {render_type}render: {len(angles_and_dirs)} angles")
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# Render from each angle
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for angle_deg, direction in angles_and_dirs:
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# Create subdirectory for this angle
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angle_dir = os.path.join(animation_dir, direction)
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try:
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os.makedirs(angle_dir, exist_ok=True)
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if use_multipass:
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# Create subdirectories for each pass
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os.makedirs(os.path.join(angle_dir, "image"), exist_ok=True)
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os.makedirs(os.path.join(angle_dir, "depth"), exist_ok=True)
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if use_lineart:
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os.makedirs(os.path.join(angle_dir, "lineart"), exist_ok=True)
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if use_openpose:
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os.makedirs(os.path.join(angle_dir, "openpose"), exist_ok=True)
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except OSError as e:
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self.report({'ERROR'}, f"Could not create directory {angle_dir}: {e}")
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continue
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# Set rotation (convert degrees to radians)
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angle_rad = mathutils.Matrix.Rotation(math.radians(angle_deg), 4, 'Z')
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camera_parent.rotation_euler = angle_rad.to_euler()
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# Update scene
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bpy.context.view_layer.update()
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if use_multipass:
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# Set up compositor output paths for each pass
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base_filename = f"{animation_name}_{direction}_"
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output_nodes['image'].base_path = os.path.join(angle_dir, "image") + os.sep
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@@ -440,15 +483,15 @@ class RENDER_OT_multi_angle(Operator):
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output_nodes['lineart'].base_path = os.path.join(angle_dir, "lineart") + os.sep
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output_nodes['lineart'].file_slots[0].path = base_filename
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# Don't set scene.render.filepath as compositor handles output
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if use_openpose:
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output_nodes['openpose'].base_path = os.path.join(angle_dir, "openpose") + os.sep
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output_nodes['openpose'].file_slots[0].path = base_filename
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scene.render.filepath = ""
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else:
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# Set output path for regular rendering
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scene.render.filepath = os.path.join(angle_dir, f"{animation_name}_{direction}_")
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self.report({'INFO'}, f"Rendering {direction} angle ({angle_deg}°)")
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# Render animation
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bpy.ops.render.render(animation=True)
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current_render += total_frames
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@@ -528,7 +571,6 @@ class RENDER_PT_multi_angle_panel(Panel):
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scene = context.scene
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props = scene.multi_angle_props
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# Instructions
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box = layout.box()
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box.label(text="Setup Requirements:", icon='INFO')
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box.label(text="• Camera must be parented to an Empty")
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@@ -537,27 +579,24 @@ class RENDER_PT_multi_angle_panel(Panel):
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layout.separator()
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# Compositor setup section
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compositor_box = layout.box()
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compositor_box.label(text="Multi-Pass Setup:", icon='NODETREE')
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# Check if compositor is set up
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use_multipass = (scene.use_nodes and
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'multiangle_image_output' in scene)
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use_multipass = (scene.use_nodes and 'multiangle_image_output' in scene)
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use_lineart = props.use_lineart and 'multiangle_lineart_output' in scene
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use_openpose = use_multipass and ('multiangle_openpose_output' in scene) and (find_openpose_view_layer(scene) is not None)
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if use_multipass:
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compositor_box.label(text="✓ Multi-pass compositor ready", icon='CHECKMARK')
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passes = ["Image", "Depth"]
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if use_lineart:
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passes.append("Line Art")
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row = compositor_box.row()
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row.label(text=f"Renders: {', '.join(passes)}")
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if use_openpose:
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passes.append("OpenPose")
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compositor_box.label(text=f"Renders: {', '.join(passes)}")
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else:
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compositor_box.label(text="⚠ Multi-pass not configured", icon='ERROR')
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# Line Art settings
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layout.separator()
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lineart_box = layout.box()
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lineart_box.label(text="Line Art Settings:", icon='GREASEPENCIL')
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@@ -573,17 +612,13 @@ class RENDER_PT_multi_angle_panel(Panel):
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row = compositor_box.row()
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row.scale_y = 1.5
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op = row.operator("render.setup_compositor", text="Setup Multi-Pass Compositor", icon='NODETREE')
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row.operator("render.setup_compositor", text="Setup Multi-Pass Compositor", icon='NODETREE')
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layout.separator()
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# Animation name input
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layout.prop(props, "animation_name")
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# Depth range setting
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layout.prop(props, "depth_range")
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# Display current settings
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col = layout.column(align=True)
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col.label(text="Current Settings:", icon='SETTINGS')
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@@ -602,19 +637,19 @@ class RENDER_PT_multi_angle_panel(Panel):
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total_frames = frame_end - frame_start + 1
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col.label(text=f"Frames: {frame_start}-{frame_end} ({total_frames} total)")
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# Calculate total renders
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pass_count = 1 # Always have image
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pass_count = 1
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if use_multipass:
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pass_count = 2 # Image + Depth
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pass_count = 2
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if use_lineart:
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pass_count = 3 # Image + Depth + Line Art
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pass_count += 1
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if use_openpose:
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pass_count += 1
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total_renders = total_frames * 8 * pass_count
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col.label(text=f"Total renders: {total_frames * 8} × {pass_count} passes = {total_renders}")
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layout.separator()
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# Render button
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row = layout.row()
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row.scale_y = 2.0
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button_text = "Render 8 Angles"
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@@ -622,13 +657,14 @@ class RENDER_PT_multi_angle_panel(Panel):
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button_text += " (Multi-Pass"
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if use_lineart:
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button_text += " + Line Art"
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if use_openpose:
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button_text += " + OpenPose"
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button_text += ")"
|
||||
else:
|
||||
button_text += " (Image Only)"
|
||||
|
||||
row.operator("render.multi_angle", text=button_text, icon='RENDER_ANIMATION')
|
||||
|
||||
# Output structure info
|
||||
layout.separator()
|
||||
box = layout.box()
|
||||
box.label(text="Output Structure:", icon='FILE_FOLDER')
|
||||
@@ -638,6 +674,8 @@ class RENDER_PT_multi_angle_panel(Panel):
|
||||
passes_text = "image/, depth/"
|
||||
if use_lineart:
|
||||
passes_text += ", lineart/"
|
||||
if use_openpose:
|
||||
passes_text += ", openpose/"
|
||||
box.label(text=f" ├── s/{passes_text}")
|
||||
box.label(text=f" ├── sw/{passes_text}")
|
||||
box.label(text=f" └── ... (8 angles × {pass_count} passes)")
|
||||
@@ -647,12 +685,10 @@ class RENDER_PT_multi_angle_panel(Panel):
|
||||
box.label(text=" ├── sw/ (image files)")
|
||||
box.label(text=" └── ... (8 angles)")
|
||||
|
||||
# Angles info
|
||||
layout.separator()
|
||||
box = layout.box()
|
||||
box.label(text="Render Angles:", icon='CAMERA_DATA')
|
||||
|
||||
# Create two columns for the angles
|
||||
split = box.split(factor=0.5)
|
||||
col1 = split.column()
|
||||
col2 = split.column()
|
||||
|
||||
Reference in New Issue
Block a user