adds openpose

This commit is contained in:
2025-12-18 22:31:54 -08:00
parent c06fc69446
commit 7c3d4ffb07

View File

@@ -1,10 +1,10 @@
bl_info = { bl_info = {
"name": "Compass Render", # Main display name "name": "Compass Render", # Main display name
"author": "Bryce", # Your name/credit "author": "Bryce", # Your name/credit
"version": (1, 1, 0), # Version number "version": (1, 2, 0), # Version number (bumped)
"blender": (4, 3, 0), # Minimum Blender version "blender": (4, 3, 0), # Minimum Blender version
"location": "Properties > Render Properties > Multi-Angle Renderer", "location": "Properties > Render Properties > Multi-Angle Renderer",
"description": "Multi-angle animation renderer with Line Art support", "description": "Multi-angle animation renderer with Line Art + optional OpenPose layer output",
"warning": "Beta version - use with caution", # Optional warning "warning": "Beta version - use with caution", # Optional warning
"doc_url": "https://your-documentation.com", # Optional docs link "doc_url": "https://your-documentation.com", # Optional docs link
"category": "Render", # Category in add-ons list "category": "Render", # Category in add-ons list
@@ -18,13 +18,35 @@ from bpy.props import StringProperty, FloatProperty, BoolProperty, EnumProperty
from bpy.types import Panel, Operator from bpy.types import Panel, Operator
def find_openpose_view_layer(scene: bpy.types.Scene):
"""
Tries to find an OpenPose View Layer by common names.
Customize this list if your pipeline uses a specific layer name.
"""
candidates = {
"OpenPose",
"OpenPose_Layer",
"OpenPoseLayer",
"OPENPOSE",
"openpose",
"openpose_layer",
}
for vl in scene.view_layers:
if vl.name in candidates:
return vl
return None
class RENDER_OT_setup_compositor(Operator): class RENDER_OT_setup_compositor(Operator):
"""Setup compositor for multi-pass rendering with Line Art""" """Setup compositor for multi-pass rendering with Line Art (and optional OpenPose)"""
bl_idname = "render.setup_compositor" bl_idname = "render.setup_compositor"
bl_label = "Setup Multi-Pass Compositor" bl_label = "Setup Multi-Pass Compositor"
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}
def execute(self, context): def execute(self, context):
lineart_view_layer = None
openpose_view_layer = None
scene = context.scene scene = context.scene
props = scene.multi_angle_props props = scene.multi_angle_props
@@ -47,7 +69,6 @@ class RENDER_OT_setup_compositor(Operator):
render_layers.location = (0, 0) render_layers.location = (0, 0)
render_layers.layer = "ViewLayer" render_layers.layer = "ViewLayer"
# Create file output nodes for each pass
# Main image output # Main image output
image_output = nodes.new(type='CompositorNodeOutputFile') image_output = nodes.new(type='CompositorNodeOutputFile')
image_output.location = (600, 300) image_output.location = (600, 300)
@@ -79,7 +100,6 @@ class RENDER_OT_setup_compositor(Operator):
lineart_mix_node = None lineart_mix_node = None
if props.use_lineart: if props.use_lineart:
# Create Line Art grease pencil output
lineart_output = nodes.new(type='CompositorNodeOutputFile') lineart_output = nodes.new(type='CompositorNodeOutputFile')
lineart_output.location = (600, -100) lineart_output.location = (600, -100)
lineart_output.label = "LineArt Output" lineart_output.label = "LineArt Output"
@@ -91,9 +111,7 @@ class RENDER_OT_setup_compositor(Operator):
# Find or create Grease Pencil Line Art object # Find or create Grease Pencil Line Art object
gp_obj = self.ensure_lineart_object(context) gp_obj = self.ensure_lineart_object(context)
# Create viewer node for Line Art (Grease Pencil objects render through different path)
# We'll use a separate view layer for Line Art # We'll use a separate view layer for Line Art
lineart_view_layer = None
for vl in scene.view_layers: for vl in scene.view_layers:
if vl.name == "LineArt_Layer": if vl.name == "LineArt_Layer":
lineart_view_layer = vl lineart_view_layer = vl
@@ -130,14 +148,34 @@ class RENDER_OT_setup_compositor(Operator):
else: else:
links.new(render_layers.outputs['Image'], image_output.inputs['image']) links.new(render_layers.outputs['Image'], image_output.inputs['image'])
# Depth with improved mapping
# Optional OpenPose layer support
openpose_output = None
openpose_view_layer = find_openpose_view_layer(scene)
if openpose_view_layer is not None:
openpose_output = nodes.new(type='CompositorNodeOutputFile')
openpose_output.location = (600, -300)
openpose_output.label = "OpenPose Output"
openpose_output.base_path = ""
openpose_output.file_slots.clear()
openpose_output.file_slots.new("openpose")
openpose_output.format.file_format = 'PNG'
openpose_render_layers = nodes.new(type='CompositorNodeRLayers')
openpose_render_layers.location = (0, -400)
openpose_render_layers.layer = openpose_view_layer.name
# Links
links.new(render_layers.outputs['Depth'], depth_map_range.inputs['Value']) links.new(render_layers.outputs['Depth'], depth_map_range.inputs['Value'])
links.new(depth_map_range.outputs['Value'], depth_output.inputs['depth']) links.new(depth_map_range.outputs['Value'], depth_output.inputs['depth'])
# Line Art output
if lineart_output and 'lineart_render_layers' in locals(): if lineart_output and 'lineart_render_layers' in locals():
links.new(lineart_render_layers.outputs['Image'], lineart_output.inputs['lineart']) links.new(lineart_render_layers.outputs['Image'], lineart_output.inputs['lineart'])
if openpose_output and 'openpose_render_layers' in locals():
links.new(openpose_render_layers.outputs['Image'], openpose_output.inputs['openpose'])
# Store node references for later use # Store node references for later use
scene['multiangle_image_output'] = image_output.name scene['multiangle_image_output'] = image_output.name
scene['multiangle_depth_output'] = depth_output.name scene['multiangle_depth_output'] = depth_output.name
@@ -146,7 +184,17 @@ class RENDER_OT_setup_compositor(Operator):
if lineart_output: if lineart_output:
scene['multiangle_lineart_output'] = lineart_output.name scene['multiangle_lineart_output'] = lineart_output.name
if openpose_output:
scene['multiangle_openpose_output'] = openpose_output.name
self.report({'INFO'}, "Multi-pass compositor setup complete") self.report({'INFO'}, "Multi-pass compositor setup complete")
if openpose_view_layer is not None:
self.report({'INFO'}, f"OpenPose layer detected: '{openpose_view_layer.name}' (output enabled)")
else:
# Ensure stale key doesn't linger if user removed the layer
if 'multiangle_openpose_output' in scene:
del scene['multiangle_openpose_output']
self.report({'INFO'}, "OpenPose layer not found (output not enabled)")
return {'FINISHED'} return {'FINISHED'}
def ensure_lineart_object(self, context): def ensure_lineart_object(self, context):
@@ -161,14 +209,11 @@ class RENDER_OT_setup_compositor(Operator):
break break
if not gp_obj: if not gp_obj:
# Create new Grease Pencil object for Line Art
# Try multiple methods for different Blender versions
gp_data = None gp_data = None
self.report({'INFO'}, 'HERE')
# Method 1: Try Grease Pencil v3 (Blender 4.3+) # Method 1: Try Grease Pencil v3 (Blender 4.3+)
if hasattr(bpy.data, 'grease_pencils_v3'): if hasattr(bpy.data, 'grease_pencils_v3'):
try: try:
self.report({'INFO'}, 'grease pencil v3')
gp_data = bpy.data.grease_pencils_v3.new("LineArt_GP") gp_data = bpy.data.grease_pencils_v3.new("LineArt_GP")
except: except:
pass pass
@@ -176,7 +221,6 @@ class RENDER_OT_setup_compositor(Operator):
# Method 2: Try legacy grease pencils collection # Method 2: Try legacy grease pencils collection
if not gp_data and hasattr(bpy.data, 'grease_pencils'): if not gp_data and hasattr(bpy.data, 'grease_pencils'):
try: try:
self.report({'INFO'}, 'grease pencil GP')
gp_data = bpy.data.grease_pencils.new("LineArt_GP") gp_data = bpy.data.grease_pencils.new("LineArt_GP")
except: except:
pass pass
@@ -184,18 +228,15 @@ class RENDER_OT_setup_compositor(Operator):
# Method 3: Try operator methods # Method 3: Try operator methods
if not gp_data: if not gp_data:
try: try:
# Try modern operator name
bpy.ops.object.grease_pencil_add(type='EMPTY') bpy.ops.object.grease_pencil_add(type='EMPTY')
gp_obj = context.active_objecthas gp_obj = context.active_object # FIXED typo
gp_obj.name = "LineArt_Object" gp_obj.name = "LineArt_Object"
except: except:
try: try:
# Try legacy operator name
bpy.ops.object.gpencil_add(type='EMPTY') bpy.ops.object.gpencil_add(type='EMPTY')
gp_obj = context.active_object gp_obj = context.active_object
gp_obj.name = "LineArt_Object" gp_obj.name = "LineArt_Object"
except: except:
# Create empty as fallback and warn user
bpy.ops.object.empty_add(type='PLAIN_AXES') bpy.ops.object.empty_add(type='PLAIN_AXES')
gp_obj = context.active_object gp_obj = context.active_object
gp_obj.name = "LineArt_Object_EMPTY" gp_obj.name = "LineArt_Object_EMPTY"
@@ -223,7 +264,6 @@ class RENDER_OT_setup_compositor(Operator):
scene.collection.objects.unlink(gp_obj) scene.collection.objects.unlink(gp_obj)
lineart_collection.objects.link(gp_obj) lineart_collection.objects.link(gp_obj)
self.report({'INFO'}, f"HERE {gp_obj.type}")
# Only proceed with modifier setup if we have a proper Grease Pencil object # Only proceed with modifier setup if we have a proper Grease Pencil object
if not gp_obj or gp_obj.type != 'GREASEPENCIL': if not gp_obj or gp_obj.type != 'GREASEPENCIL':
return gp_obj return gp_obj
@@ -283,6 +323,14 @@ class RENDER_OT_setup_compositor(Operator):
gp_obj.data.materials.append(mat) gp_obj.data.materials.append(mat)
# Configure the Line Art modifier
if lineart_mod:
lineart_mod.source_type = 'SCENE'
lineart_mod.use_contour = True
lineart_mod.use_crease = True
lineart_mod.target_layer = gp_layer.name
lineart_mod.target_material = gp_obj.data.materials[0]
return gp_obj return gp_obj
@@ -307,24 +355,23 @@ class RENDER_OT_multi_angle(Operator):
'multiangle_depth_output' in scene) 'multiangle_depth_output' in scene)
use_lineart = props.use_lineart and 'multiangle_lineart_output' in scene use_lineart = props.use_lineart and 'multiangle_lineart_output' in scene
use_openpose = use_multipass and ('multiangle_openpose_output' in scene) and (find_openpose_view_layer(scene) is not None)
# Find camera and its parent # Find camera and its parent
camera = None camera = None
camera_parent = None camera_parent = None
# Look for active camera first
if scene.camera: if scene.camera:
camera = scene.camera camera = scene.camera
if camera.parent: if camera.parent:
camera_parent = camera.parent camera_parent = camera.parent
# If no active camera or no parent, try to find a parented camera
if not camera or not camera_parent: if not camera or not camera_parent:
for obj in scene.objects: for obj in scene.objects:
if obj.type == 'CAMERA' and obj.parent: if obj.type == 'CAMERA' and obj.parent:
camera = obj camera = obj
camera_parent = obj.parent camera_parent = obj.parent
scene.camera = camera # Set as active camera scene.camera = camera
break break
if not camera: if not camera:
@@ -335,33 +382,27 @@ class RENDER_OT_multi_angle(Operator):
self.report({'ERROR'}, "Camera must be parented to an empty object") self.report({'ERROR'}, "Camera must be parented to an empty object")
return {'CANCELLED'} return {'CANCELLED'}
# Store original rotation
original_rotation = camera_parent.rotation_euler.copy() original_rotation = camera_parent.rotation_euler.copy()
# Store original active view layer
original_view_layer = context.view_layer.name original_view_layer = context.view_layer.name
# Define 8 angles (in degrees) and their directory names
angles_and_dirs = [ angles_and_dirs = [
(0, "s"), # South (0, "s"),
(45, "sw"), # Southwest (45, "sw"),
(90, "w"), # West (90, "w"),
(135, "nw"), # Northwest (135, "nw"),
(180, "n"), # North (180, "n"),
(225, "ne"), # Northeast (225, "ne"),
(270, "e"), # East (270, "e"),
(315, "se") # Southeast (315, "se")
] ]
# Store original output path
original_filepath = scene.render.filepath original_filepath = scene.render.filepath
base_path = bpy.path.abspath(original_filepath) base_path = bpy.path.abspath(original_filepath)
# Create main animation directory if it doesn't exist
if base_path: if base_path:
base_dir = os.path.dirname(base_path) base_dir = os.path.dirname(base_path)
else: else:
base_dir = bpy.path.abspath("//") # Use blend file directory base_dir = bpy.path.abspath("//")
animation_dir = os.path.join(base_dir, animation_name) animation_dir = os.path.join(base_dir, animation_name)
@@ -382,12 +423,16 @@ class RENDER_OT_multi_angle(Operator):
} }
if use_lineart: if use_lineart:
output_nodes['lineart'] = scene.node_tree.nodes[scene['multiangle_lineart_output']] output_nodes['lineart'] = scene.node_tree.nodes[scene['multiangle_lineart_output']]
if use_openpose:
output_nodes['openpose'] = scene.node_tree.nodes[scene['multiangle_openpose_output']]
if 'multiangle_depth_map_range' in scene: if 'multiangle_depth_map_range' in scene:
depth_map_node = scene.node_tree.nodes[scene['multiangle_depth_map_range']] depth_map_node = scene.node_tree.nodes[scene['multiangle_depth_map_range']]
except KeyError: except KeyError:
self.report({'WARNING'}, "Compositor nodes not found. Run 'Setup Multi-Pass Compositor' first.") self.report({'WARNING'}, "Compositor nodes not found. Run 'Setup Multi-Pass Compositor' first.")
use_multipass = False use_multipass = False
use_openpose = False
use_lineart = False
# Update depth mapping range if specified # Update depth mapping range if specified
if depth_map_node and props.depth_range > 0: if depth_map_node and props.depth_range > 0:
@@ -400,34 +445,32 @@ class RENDER_OT_multi_angle(Operator):
render_type = "multi-pass " if use_multipass else "" render_type = "multi-pass " if use_multipass else ""
if use_lineart: if use_lineart:
render_type += "with Line Art " render_type += "with Line Art "
if use_openpose:
render_type += "with OpenPose "
self.report({'INFO'}, f"Starting multi-angle {render_type}render: {len(angles_and_dirs)} angles") self.report({'INFO'}, f"Starting multi-angle {render_type}render: {len(angles_and_dirs)} angles")
# Render from each angle
for angle_deg, direction in angles_and_dirs: for angle_deg, direction in angles_and_dirs:
# Create subdirectory for this angle
angle_dir = os.path.join(animation_dir, direction) angle_dir = os.path.join(animation_dir, direction)
try: try:
os.makedirs(angle_dir, exist_ok=True) os.makedirs(angle_dir, exist_ok=True)
if use_multipass: if use_multipass:
# Create subdirectories for each pass
os.makedirs(os.path.join(angle_dir, "image"), exist_ok=True) os.makedirs(os.path.join(angle_dir, "image"), exist_ok=True)
os.makedirs(os.path.join(angle_dir, "depth"), exist_ok=True) os.makedirs(os.path.join(angle_dir, "depth"), exist_ok=True)
if use_lineart: if use_lineart:
os.makedirs(os.path.join(angle_dir, "lineart"), exist_ok=True) os.makedirs(os.path.join(angle_dir, "lineart"), exist_ok=True)
if use_openpose:
os.makedirs(os.path.join(angle_dir, "openpose"), exist_ok=True)
except OSError as e: except OSError as e:
self.report({'ERROR'}, f"Could not create directory {angle_dir}: {e}") self.report({'ERROR'}, f"Could not create directory {angle_dir}: {e}")
continue continue
# Set rotation (convert degrees to radians)
angle_rad = mathutils.Matrix.Rotation(math.radians(angle_deg), 4, 'Z') angle_rad = mathutils.Matrix.Rotation(math.radians(angle_deg), 4, 'Z')
camera_parent.rotation_euler = angle_rad.to_euler() camera_parent.rotation_euler = angle_rad.to_euler()
# Update scene
bpy.context.view_layer.update() bpy.context.view_layer.update()
if use_multipass: if use_multipass:
# Set up compositor output paths for each pass
base_filename = f"{animation_name}_{direction}_" base_filename = f"{animation_name}_{direction}_"
output_nodes['image'].base_path = os.path.join(angle_dir, "image") + os.sep output_nodes['image'].base_path = os.path.join(angle_dir, "image") + os.sep
@@ -440,15 +483,15 @@ class RENDER_OT_multi_angle(Operator):
output_nodes['lineart'].base_path = os.path.join(angle_dir, "lineart") + os.sep output_nodes['lineart'].base_path = os.path.join(angle_dir, "lineart") + os.sep
output_nodes['lineart'].file_slots[0].path = base_filename output_nodes['lineart'].file_slots[0].path = base_filename
# Don't set scene.render.filepath as compositor handles output if use_openpose:
output_nodes['openpose'].base_path = os.path.join(angle_dir, "openpose") + os.sep
output_nodes['openpose'].file_slots[0].path = base_filename
scene.render.filepath = "" scene.render.filepath = ""
else: else:
# Set output path for regular rendering
scene.render.filepath = os.path.join(angle_dir, f"{animation_name}_{direction}_") scene.render.filepath = os.path.join(angle_dir, f"{animation_name}_{direction}_")
self.report({'INFO'}, f"Rendering {direction} angle ({angle_deg}°)") self.report({'INFO'}, f"Rendering {direction} angle ({angle_deg}°)")
# Render animation
bpy.ops.render.render(animation=True) bpy.ops.render.render(animation=True)
current_render += total_frames current_render += total_frames
@@ -528,7 +571,6 @@ class RENDER_PT_multi_angle_panel(Panel):
scene = context.scene scene = context.scene
props = scene.multi_angle_props props = scene.multi_angle_props
# Instructions
box = layout.box() box = layout.box()
box.label(text="Setup Requirements:", icon='INFO') box.label(text="Setup Requirements:", icon='INFO')
box.label(text="• Camera must be parented to an Empty") box.label(text="• Camera must be parented to an Empty")
@@ -537,27 +579,24 @@ class RENDER_PT_multi_angle_panel(Panel):
layout.separator() layout.separator()
# Compositor setup section
compositor_box = layout.box() compositor_box = layout.box()
compositor_box.label(text="Multi-Pass Setup:", icon='NODETREE') compositor_box.label(text="Multi-Pass Setup:", icon='NODETREE')
# Check if compositor is set up use_multipass = (scene.use_nodes and 'multiangle_image_output' in scene)
use_multipass = (scene.use_nodes and
'multiangle_image_output' in scene)
use_lineart = props.use_lineart and 'multiangle_lineart_output' in scene use_lineart = props.use_lineart and 'multiangle_lineart_output' in scene
use_openpose = use_multipass and ('multiangle_openpose_output' in scene) and (find_openpose_view_layer(scene) is not None)
if use_multipass: if use_multipass:
compositor_box.label(text="✓ Multi-pass compositor ready", icon='CHECKMARK') compositor_box.label(text="✓ Multi-pass compositor ready", icon='CHECKMARK')
passes = ["Image", "Depth"] passes = ["Image", "Depth"]
if use_lineart: if use_lineart:
passes.append("Line Art") passes.append("Line Art")
row = compositor_box.row() if use_openpose:
row.label(text=f"Renders: {', '.join(passes)}") passes.append("OpenPose")
compositor_box.label(text=f"Renders: {', '.join(passes)}")
else: else:
compositor_box.label(text="⚠ Multi-pass not configured", icon='ERROR') compositor_box.label(text="⚠ Multi-pass not configured", icon='ERROR')
# Line Art settings
layout.separator() layout.separator()
lineart_box = layout.box() lineart_box = layout.box()
lineart_box.label(text="Line Art Settings:", icon='GREASEPENCIL') lineart_box.label(text="Line Art Settings:", icon='GREASEPENCIL')
@@ -573,17 +612,13 @@ class RENDER_PT_multi_angle_panel(Panel):
row = compositor_box.row() row = compositor_box.row()
row.scale_y = 1.5 row.scale_y = 1.5
op = row.operator("render.setup_compositor", text="Setup Multi-Pass Compositor", icon='NODETREE') row.operator("render.setup_compositor", text="Setup Multi-Pass Compositor", icon='NODETREE')
layout.separator() layout.separator()
# Animation name input
layout.prop(props, "animation_name") layout.prop(props, "animation_name")
# Depth range setting
layout.prop(props, "depth_range") layout.prop(props, "depth_range")
# Display current settings
col = layout.column(align=True) col = layout.column(align=True)
col.label(text="Current Settings:", icon='SETTINGS') col.label(text="Current Settings:", icon='SETTINGS')
@@ -602,19 +637,19 @@ class RENDER_PT_multi_angle_panel(Panel):
total_frames = frame_end - frame_start + 1 total_frames = frame_end - frame_start + 1
col.label(text=f"Frames: {frame_start}-{frame_end} ({total_frames} total)") col.label(text=f"Frames: {frame_start}-{frame_end} ({total_frames} total)")
# Calculate total renders pass_count = 1
pass_count = 1 # Always have image
if use_multipass: if use_multipass:
pass_count = 2 # Image + Depth pass_count = 2
if use_lineart: if use_lineart:
pass_count = 3 # Image + Depth + Line Art pass_count += 1
if use_openpose:
pass_count += 1
total_renders = total_frames * 8 * pass_count total_renders = total_frames * 8 * pass_count
col.label(text=f"Total renders: {total_frames * 8} × {pass_count} passes = {total_renders}") col.label(text=f"Total renders: {total_frames * 8} × {pass_count} passes = {total_renders}")
layout.separator() layout.separator()
# Render button
row = layout.row() row = layout.row()
row.scale_y = 2.0 row.scale_y = 2.0
button_text = "Render 8 Angles" button_text = "Render 8 Angles"
@@ -622,13 +657,14 @@ class RENDER_PT_multi_angle_panel(Panel):
button_text += " (Multi-Pass" button_text += " (Multi-Pass"
if use_lineart: if use_lineart:
button_text += " + Line Art" button_text += " + Line Art"
if use_openpose:
button_text += " + OpenPose"
button_text += ")" button_text += ")"
else: else:
button_text += " (Image Only)" button_text += " (Image Only)"
row.operator("render.multi_angle", text=button_text, icon='RENDER_ANIMATION') row.operator("render.multi_angle", text=button_text, icon='RENDER_ANIMATION')
# Output structure info
layout.separator() layout.separator()
box = layout.box() box = layout.box()
box.label(text="Output Structure:", icon='FILE_FOLDER') box.label(text="Output Structure:", icon='FILE_FOLDER')
@@ -638,6 +674,8 @@ class RENDER_PT_multi_angle_panel(Panel):
passes_text = "image/, depth/" passes_text = "image/, depth/"
if use_lineart: if use_lineart:
passes_text += ", lineart/" passes_text += ", lineart/"
if use_openpose:
passes_text += ", openpose/"
box.label(text=f" ├── s/{passes_text}") box.label(text=f" ├── s/{passes_text}")
box.label(text=f" ├── sw/{passes_text}") box.label(text=f" ├── sw/{passes_text}")
box.label(text=f" └── ... (8 angles × {pass_count} passes)") box.label(text=f" └── ... (8 angles × {pass_count} passes)")
@@ -647,12 +685,10 @@ class RENDER_PT_multi_angle_panel(Panel):
box.label(text=" ├── sw/ (image files)") box.label(text=" ├── sw/ (image files)")
box.label(text=" └── ... (8 angles)") box.label(text=" └── ... (8 angles)")
# Angles info
layout.separator() layout.separator()
box = layout.box() box = layout.box()
box.label(text="Render Angles:", icon='CAMERA_DATA') box.label(text="Render Angles:", icon='CAMERA_DATA')
# Create two columns for the angles
split = box.split(factor=0.5) split = box.split(factor=0.5)
col1 = split.column() col1 = split.column()
col2 = split.column() col2 = split.column()