19 lines
434 B
GDScript
19 lines
434 B
GDScript
extends Node2D
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class_name WaterfallCave
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@onready var ego: Node2D = $"../ego"
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func _ready() -> void:
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pass
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func _on_room_looked() -> void:
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pass
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func _on_kq4_071_cave_entrance_interacted() -> void:
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var target_scene = load("res://scenes/kq4_071_cave_entrance/kq4_071_cave_entrance.tscn")
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if target_scene:
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get_tree().change_scene_to_packed(target_scene)
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func _on_cave_exit_interacted() -> void:
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$cave_exit.default_script(self)
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