Files
ai-game-2/scenes/kq4_070_waterfall_cave/kq4_070_waterfall_cave.gd
2026-04-04 20:58:46 -07:00

19 lines
434 B
GDScript

extends Node2D
class_name WaterfallCave
@onready var ego: Node2D = $"../ego"
func _ready() -> void:
pass
func _on_room_looked() -> void:
pass
func _on_kq4_071_cave_entrance_interacted() -> void:
var target_scene = load("res://scenes/kq4_071_cave_entrance/kq4_071_cave_entrance.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
func _on_cave_exit_interacted() -> void:
$cave_exit.default_script(self)