Files
ai-game-2/portrait.gd

29 lines
758 B
GDScript

extends Node2D
signal blur_changed(amount: float)
@export var blur: float = 0.0
@onready var animplayer:AnimationPlayer = $SubViewport/Fade/AnimationPlayer
# Called when the node enters the scene tree for the first time.
func _ready():
$CanvasLayer.hide()
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func say(line):
if !$CanvasLayer.visible:
animplayer.play("fade_in")
await get_tree().process_frame
$CanvasLayer.show()
await animplayer.animation_finished
$"SubViewport/talk-label".text = line
func done_say():
$"SubViewport/talk-label".text = ""
animplayer.play_backwards("fade_in")
await animplayer.animation_finished
$CanvasLayer.hide()