Files
ai-game-2/BlurrableSprite.gd

12 lines
300 B
GDScript

extends Sprite2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
material.set_shader_parameter("radius", $"../../dialogue".blur)