42 lines
1.1 KiB
GDScript
42 lines
1.1 KiB
GDScript
extends Scene
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func _on_back_of_fishermans_shack_interacted() -> void:
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$kq4_008_back_of_fishermans_shack.default_script(self)
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func _on_frog_pond_interacted() -> void:
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$kq4_015_frog_pond.default_script(self)
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func _on_meadow_interacted() -> void:
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$kq4_020_meadow.default_script(self)
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func _on_beach_interacted() -> void:
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$kq4_013_beach.default_script(self)
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func _on_stump_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.say(ego, "Yes, there's a tree stump in the middle of the meadow.")
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).build(self, "_on_script_complete"))
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func _on_bushes_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.say(ego, "Small, low bushes dot the pretty meadow. Wildflowers grow among them.")
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).build(self, "_on_script_complete"))
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func _on_rocks_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.say(ego, "Scattered rocks lie among the wildflowers of the meadow.")
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).build(self, "_on_script_complete"))
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func _on_room_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.say(ego, "You stand in a green meadow filled with wildflowers.")
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).build(self, "_on_script_complete"))
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