Files
ai-game-2/scenes/kq4_014_green_meadow/kq4_014_green_meadow.gd
2026-03-05 22:47:43 -08:00

42 lines
1.1 KiB
GDScript

extends Scene
func _on_back_of_fishermans_shack_interacted() -> void:
$kq4_008_back_of_fishermans_shack.default_script(self)
func _on_frog_pond_interacted() -> void:
$kq4_015_frog_pond.default_script(self)
func _on_meadow_interacted() -> void:
$kq4_020_meadow.default_script(self)
func _on_beach_interacted() -> void:
$kq4_013_beach.default_script(self)
func _on_stump_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "Yes, there's a tree stump in the middle of the meadow.")
).build(self, "_on_script_complete"))
func _on_bushes_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "Small, low bushes dot the pretty meadow. Wildflowers grow among them.")
).build(self, "_on_script_complete"))
func _on_rocks_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "Scattered rocks lie among the wildflowers of the meadow.")
).build(self, "_on_script_complete"))
func _on_room_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "You stand in a green meadow filled with wildflowers.")
).build(self, "_on_script_complete"))