Files
ai-game-2/scenes/kq4_076_dark_chasm/kq4_076_dark_chasm.gd

15 lines
507 B
GDScript

extends Scene
func _on_room_looked() -> void:
pass
func _on_kq4_073_cave_exit_interacted() -> void:
var target_scene = load("res://scenes/kq4_073_cave_exit/kq4_073_cave_exit.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
func _on_kq4_075_troll_cave_passage_interacted() -> void:
var target_scene = load("res://scenes/kq4_075_troll_cave_passage/kq4_075_troll_cave_passage.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)