Files
ai-game-2/scenes/kq4_016_graveyard/kq4_016_graveyard.gd
2026-03-05 22:47:43 -08:00

36 lines
983 B
GDScript

extends Scene
func _on_frog_pond_interacted() -> void:
$kq4_015_frog_pond.default_script(self)
func _on_forest_path_interacted() -> void:
$kq4_010_forest_path.default_script(self)
func _on_gnomes_cottage_interacted() -> void:
$kq4_022_gnomes_cottage.default_script(self)
func _on_spooky_house_exterior_interacted() -> void:
$kq4_017_spooky_house_exterior.default_script(self)
func _on_gravestones_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "Each tombstone has an epitaph written on it.")
).build(self, "_on_script_complete"))
func _on_tree_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "An old, rotting tree adds appropriate charm to the decrepit cemetery.")
).build(self, "_on_script_complete"))
func _on_room_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "This run-down, gloomy cemetery gives you the creeps!")
).build(self, "_on_script_complete"))