34 lines
1.1 KiB
GDScript
34 lines
1.1 KiB
GDScript
extends Scene
|
|
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
super()
|
|
pass # Replace with function body.
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
#func _process(delta):
|
|
# pass
|
|
|
|
var healers = load("res://scenes/healers/healers.tscn")
|
|
|
|
func _on_pasture_exit_interacted():
|
|
var path = NavigationServer2D.map_get_path(self.map, self.pathfind.to_local(self.ego.global_position), pathfind.to_local($"healers-exit-point".global_position), true)
|
|
start_main_script(ScriptBuilder.init(ScriptBuilder.walk_path(self.ego, path))
|
|
.and_then(ScriptBuilder.transition(self, healers, "pasture-exit-point"))
|
|
.and_then(ScriptBuilder.walk_to_deferred("pasture-exit-point", "pasture-entrance-point"))
|
|
.can_interrupt().build(self, "_on_script_complete"))
|
|
|
|
func _on_entered_from_pasture():
|
|
print("HERRREERERE")
|
|
|
|
|
|
func _on_entranceexit_interacted():
|
|
start_main_script(ScriptBuilder.init(
|
|
ScriptBuilder.say(self.ego, "Looks light a hot air balloon.", false)
|
|
)
|
|
.and_then(ScriptBuilder.say(self.ego, "Just like gramps"))
|
|
.build(self, "_on_script_complete"))
|
|
pass # Replace with function body.
|