Files
ai-game-2/ego/Ego.gd
2025-12-19 08:10:05 -08:00

43 lines
1.1 KiB
GDScript3

extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _process(delta):
if %AnimatedSprite2D.animation.contains("walk"):
%AnimatedSprite2D.material.get_shader_parameter("tex_frg_6").pause=false
else:
%AnimatedSprite2D.material.get_shader_parameter("tex_frg_6").pause=true
@export var facing = "S"
func play_animation(anim, seek):
%AnimatedSprite2D.play(anim + "_" + facing)
%AnimatedSprite2D.frame = seek
func play_animation_raw(anim):
%AnimatedSprite2D.play(anim)
func play_animation_maintain(anim):
var i = %AnimatedSprite2D.frame
if anim + "_" + facing != %AnimatedSprite2D.animation:
#print (anim, i)
%AnimatedSprite2D.stop()
%AnimatedSprite2D.play(anim + "_" + facing)
%AnimatedSprite2D.frame = i
elif !%AnimatedSprite2D.is_playing():
%AnimatedSprite2D.play(anim + "_" + facing)
%AnimatedSprite2D.frame = 0
func stop_animation():
%AnimatedSprite2D.frame = 0
%AnimatedSprite2D.stop()