39 lines
1.4 KiB
GDScript3
39 lines
1.4 KiB
GDScript3
extends Scene
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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super()
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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var healers = load("res://scenes/healers/healers.tscn")
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var house = load("res://scenes/house/house.tscn")
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func _on_house_exit_interacted():
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var path = NavigationServer2D.map_get_path(self.map, self.pathfind.to_local($Graham.global_position), pathfind.to_local($"house-exit-point".global_position), true)
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start_main_script(ScriptBuilder.init(ScriptBuilder.walk_path($Graham, path)).and_then(ScriptBuilder.transition(self, house, "pasture-exit-point")).can_interrupt().build(self, "_on_script_complete"))
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func _on_forest_exit_interacted():
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#var temp_healers = healers.instantiate()
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var path = NavigationServer2D.map_get_path(self.map, self.pathfind.to_local($Graham.global_position), pathfind.to_local($"farmhouse-exit-point".global_position), true)
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start_main_script(ScriptBuilder.init(ScriptBuilder.walk_path($Graham, path))
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.and_then(ScriptBuilder.transition(self, healers, "pasture-exit-point"))
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.and_then(ScriptBuilder.walk_to_deferred("pasture-exit-point", "pasture-entrance-point"))
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#.and_then(ScriptBuilder.trigger_signal("entered_from_pasture"))
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.can_interrupt().build(self, "_on_script_complete"))
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