Files
ai-game-2/scenes/kq4_038_island_garden/kq4_038_island_garden.gd
Bryce 7ed20048b9 Replace say->narrate in remaining look script handlers
Continue refactoring look script handlers to use ScriptBuilder.narrate()
instead of ScriptBuilder.say() for better semantic clarity.

Files changed:
- kq4_036_island_garden_pond.gd (2 instances)
- kq4_013_beach.gd (3 instances)
- kq4_038_island_garden.gd (2 instances)
- kq4_033_enchanted_island_beach.gd (2 instances)

Total: 9 instances across 4 files
2026-03-10 09:41:55 -07:00

26 lines
855 B
GDScript

extends Scene
func _on_island_beach_interacted() -> void:
$kq4_035_island_beach.default_script(self)
func _on_island_shore_interacted() -> void:
$kq4_041_island_shore.default_script(self)
func _on_fairy_island_interacted() -> void:
$kq4_037_fairy_island.default_script(self)
func _on_room_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.narrate("You are roaming through the wonderful island garden. Towering beside you is an enchanting ivory palace. You see an interesting statue within this part of the garden.")
).build(self, "_on_script_complete"))
func _on_garden_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.narrate("You are in a beautiful island garden. An enchanting ivory palace towers above you. There is also an interesting statue here.")
).build(self, "_on_script_complete"))