- Added kq4_047_genestas_palace_entry_hall scene - South exit to room 037 (Fairy Island) - bidirectional connection - East exit to room 046 (Tower Stairway) - bidirectional connection - Updated room 037 to add return transition to room 047 - Updated room 046 to fix transition to room 047
30 lines
805 B
GDScript
30 lines
805 B
GDScript
extends Scene
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func _on_island_beach_east_interacted() -> void:
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$kq4_040_island_beach_east.default_script(self)
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func _on_island_garden_interacted() -> void:
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$kq4_038_island_garden.default_script(self)
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func _on_island_garden_pond_interacted() -> void:
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$kq4_036_island_garden_pond.default_script(self)
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func _on_genestas_palace_entry_hall_interacted() -> void:
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$kq4_047_genestas_palace_entry_hall.default_script(self)
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func _on_room_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.say(ego, "Genesta's tiny fairies guard the palace door.")
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).build(self, "_on_script_complete"))
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func _on_island_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.say(ego, "A small magical island with fairy dust in the air.")
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).build(self, "_on_script_complete"))
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