Files
ai-game-2/scenes/kq4_037_fairy_island/kq4_037_fairy_island.gd
Bryce fea208d7bf Create room 047 (Genesta's Palace Entry Hall) and wire transitions
- Added kq4_047_genestas_palace_entry_hall scene
- South exit to room 037 (Fairy Island) - bidirectional connection
- East exit to room 046 (Tower Stairway) - bidirectional connection
- Updated room 037 to add return transition to room 047
- Updated room 046 to fix transition to room 047
2026-03-10 13:40:44 -07:00

30 lines
805 B
GDScript

extends Scene
func _on_island_beach_east_interacted() -> void:
$kq4_040_island_beach_east.default_script(self)
func _on_island_garden_interacted() -> void:
$kq4_038_island_garden.default_script(self)
func _on_island_garden_pond_interacted() -> void:
$kq4_036_island_garden_pond.default_script(self)
func _on_genestas_palace_entry_hall_interacted() -> void:
$kq4_047_genestas_palace_entry_hall.default_script(self)
func _on_room_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "Genesta's tiny fairies guard the palace door.")
).build(self, "_on_script_complete"))
func _on_island_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "A small magical island with fairy dust in the air.")
).build(self, "_on_script_complete"))