Files
ai-game-2/scenes/kq4_007_fishermans_shack/kq4_007_fishermans_shack.gd
Bryce df6f752e9f Create room 042 (Fisherman's Shack Inside) and wire to room 007
- Added kq4_042_fishermans_shack_inside scene with south exit to room 007
- Updated room 007 to add transition to room 042 (bidirectional connection)
- Fixed corrupted room 007 script file
- Both transitions validated with exit checker
2026-03-10 13:26:57 -07:00

46 lines
1.2 KiB
GDScript

extends Scene
func _on_beach_interacted() -> void:
$kq4_001_beach.default_script(self)
func _on_back_of_fishermans_shack_interacted() -> void:
$kq4_008_back_of_fishermans_shack.default_script(self)
func _on_beach_2_interacted() -> void:
$kq4_013_beach.default_script(self)
func _on_fishermans_shack_inside_interacted() -> void:
$kq4_042_fishermans_shack_inside.default_script(self)
func _on_fishermans_house_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.narrate("It's a small, shabby shack.")
).build(self, "_on_script_complete"))
func _on_door_interacted() -> void:
$kq4_042_fishermans_shack_inside.default_script(self)
func _on_window_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.narrate("You peek through the window, but can make out no details.")
).build(self, "_on_script_complete"))
func _on_pier_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.narrate("The old, worn pier juts out into the ocean from the weather-beaten house.")
).build(self, "_on_script_complete"))
func _on_room_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.narrate("You stand at the fisherman's shack.")
).build(self, "_on_script_complete"))