- Added kq4_042_fishermans_shack_inside scene with south exit to room 007 - Updated room 007 to add transition to room 042 (bidirectional connection) - Fixed corrupted room 007 script file - Both transitions validated with exit checker
46 lines
1.2 KiB
GDScript
46 lines
1.2 KiB
GDScript
extends Scene
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func _on_beach_interacted() -> void:
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$kq4_001_beach.default_script(self)
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func _on_back_of_fishermans_shack_interacted() -> void:
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$kq4_008_back_of_fishermans_shack.default_script(self)
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func _on_beach_2_interacted() -> void:
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$kq4_013_beach.default_script(self)
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func _on_fishermans_shack_inside_interacted() -> void:
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$kq4_042_fishermans_shack_inside.default_script(self)
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func _on_fishermans_house_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.narrate("It's a small, shabby shack.")
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).build(self, "_on_script_complete"))
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func _on_door_interacted() -> void:
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$kq4_042_fishermans_shack_inside.default_script(self)
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func _on_window_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.narrate("You peek through the window, but can make out no details.")
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).build(self, "_on_script_complete"))
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func _on_pier_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.narrate("The old, worn pier juts out into the ocean from the weather-beaten house.")
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).build(self, "_on_script_complete"))
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func _on_room_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.narrate("You stand at the fisherman's shack.")
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).build(self, "_on_script_complete"))
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