Reviewed-on: #1 Co-authored-by: Bryce <bryce@brycecovertoperations.com> Co-committed-by: Bryce <bryce@brycecovertoperations.com>
59 lines
1.7 KiB
GDScript
59 lines
1.7 KiB
GDScript
extends Scene
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func _ready() -> void:
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super._ready()
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var def = ItemDefinition.new()
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def.id = "splash"
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def.name = "Splash"
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def.icon = load("res://splash.png")
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def.combination_category = "potion"
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InventoryManager.register_item(def)
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give_item("splash")
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func _on_meadow_interacted() -> void:
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$kq4_002_meadow.default_script(self)
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func _on_ogre_house_interacted() -> void:
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$kq4_004_ogres_cottage.default_script(self)
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func _on_shady_wooded_area_interacted() -> void:
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$kq4_009_shady_wooded_area.default_script(self)
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func _on_forest_path_27_interacted() -> void:
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$kq4_027_forest_path.default_script(self)
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func _on_pool_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.narrate("The beautiful pool is lined with tall marble columns. Its crystal clear water looks very inviting.")
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).build(self, "_on_script_complete"))
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func _on_columns_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.narrate("The marble columns flank the lovely pool.")
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).build(self, "_on_script_complete"))
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func _on_stairs_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.narrate("There are steps at the north end of the pool.")
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).build(self, "_on_script_complete"))
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func _on_ground_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.narrate("You see nothing of importance on the ground.")
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).build(self, "_on_script_complete"))
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func _on_room_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.narrate("The beautiful pool, with its elegant marble columns, has a wonderful setting in these woods. The water looks so cool and inviting; you're almost tempted to jump in.")
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).build(self, "_on_script_complete"))
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