[gd_scene load_steps=4 format=2] [sub_resource type="CompressedTexture2D" id=2] flags = 4 load_path = "res://.import/shipwreck-upscaled.png-b3975304c8cd6d3268e06d1f08a16802.stex" [sub_resource type="NavigationPolygon" id=1] vertices = PackedVector2Array( 1274, 1420, 1822, 1420, 2116, 1488, 2066, 1512, 1090, 1496, 1178, 1444, 160, 1456, 1070, 1254, 982, 1446, 928, 1494, 34, 1530, -14, 1460, 12, 1506, -30, 1450, 1042, 1416, -16, 1406, -96, 1286, 144, 1422, 2604, 1182, 3126, 920, 3126, 1080, 2642, 1250, 1812, 1390, 1234, 1362, 2212, 1232, 2250, 1334, 2162, 1318, 1920, 1382, 1080, 1360 ) polygons = [ PackedInt32Array( 0, 1, 2, 3, 4, 5 ), PackedInt32Array( 6, 7, 8, 9, 10 ), PackedInt32Array( 11, 6, 10, 12 ), PackedInt32Array( 11, 12, 13 ), PackedInt32Array( 14, 5, 4, 8 ), PackedInt32Array( 15, 11, 13, 16 ), PackedInt32Array( 15, 16, 7, 17 ), PackedInt32Array( 18, 19, 20, 21 ), PackedInt32Array( 22, 1, 0, 23 ), PackedInt32Array( 24, 18, 21, 25, 26 ), PackedInt32Array( 7, 24, 26, 27, 22, 23 ), PackedInt32Array( 6, 17, 7 ), PackedInt32Array( 14, 8, 7, 28 ), PackedInt32Array( 23, 28, 7 ) ] outlines = [ PackedVector2Array( -96, 1286, -30, 1450, 12, 1506, 34, 1530, 928, 1494, 982, 1446, 1090, 1496, 2066, 1512, 2116, 1488, 1822, 1420, 1812, 1390, 1920, 1382, 2162, 1318, 2250, 1334, 2642, 1250, 3126, 1080, 3126, 920, 2604, 1182, 2212, 1232, 1070, 1254 ), PackedVector2Array( 1080, 1360, 1042, 1416, 1178, 1444, 1274, 1420, 1234, 1362 ), PackedVector2Array( 160, 1456, -14, 1460, -16, 1406, 144, 1422 ) ] [sub_resource type="CompressedTexture2D" id=3] flags = 4 load_path = "res://.import/graham.png-22cbb6e668f95c03ef526a01b38a3a41.stex" [node name="Node2D" type="Node2D"] __meta__ = { "_edit_horizontal_guides_": [ -292.0 ] } [node name="Sprite2D" type="Sprite2D" parent="."] scale = Vector2( 0.5, 0.5 ) texture = SubResource( 2 ) offset = Vector2( 1546, 773 ) [node name="Navigation2D" type="Navigation2D" parent="Sprite2D"] [node name="NavigationRegion2D" type="NavigationRegion2D" parent="Sprite2D/Navigation2D"] position = Vector2( 10, -2 ) navigation_polygon = SubResource( 1 ) [node name="Graham" type="Node2D" parent="."] position = Vector2( 217, 692 ) [node name="Sprite2" type="Sprite2D" parent="Graham"] scale = Vector2( 0.28125, 0.28125 ) texture = SubResource( 3 ) offset = Vector2( -40, -220 ) [node name="Camera2D" type="Camera2D" parent="Graham"] visible = false position = Vector2( 1, 0 ) current = true limit_left = 0 limit_top = 0 limit_right = 1546 limit_bottom = 775 position_smoothing_enabled = true position_smoothing_speed = 3.0