extends Scene # Called when the node enters the scene tree for the first time. func _ready(): super() pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass var cave_entrance = load("res://scenes/cave_entrance/cave_entrance.tscn") func _on_cave_interacted(): $cave.default_script(self) func _on_healers_interacted(): $healers.default_script(self) func _on_node_2d_interacted(): $critter_area.default_script(self)