extends Scene # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): super() pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass var farmhouse = load("res://scenes/farmhouse/farmhouse.tscn") var bedroom = load("res://scenes/bedroom/bedroom.tscn") func _on_bedroomexit_interacted(): var path = NavigationServer2D.map_get_path(self.map, self.pathfind.to_local(self.ego.global_position), pathfind.to_local($"bedroom-exit-point".global_position), true) start_main_script(ScriptBuilder.init(ScriptBuilder.walk_path(self.ego, path)).and_then(ScriptBuilder.transition(self, bedroom, "entrance-exit-point")).can_interrupt().build(self, "_on_script_complete")) func _on_farmhouseexit_interacted(): var path = NavigationServer2D.map_get_path(self.map, self.pathfind.to_local(self.ego.global_position), pathfind.to_local($"farmhouse-exit-point".global_position), true) start_main_script(ScriptBuilder.init(ScriptBuilder.walk_path(self.ego, path)).and_then(ScriptBuilder.transition(self, farmhouse, "entrance-exit-point")).can_interrupt().build(self, "_on_script_complete")) func _on_Node2D_interacted(): start_main_script(ScriptBuilder.init(ScriptBuilder.say(self.ego, "A little light reading.")).can_interrupt().build(self, "_on_script_complete"))