extends Scene # Called when the node enters the scene tree for the first time. func _ready(): super() pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass var healers = load("res://scenes/healers/healers.tscn") func _on_pasture_exit_interacted(): var path = NavigationServer2D.map_get_path(self.map, self.pathfind.to_local(self.ego.global_position), pathfind.to_local($"healers-exit-point".global_position), true) start_main_script(ScriptBuilder.init(ScriptBuilder.walk_path(self.ego, path)) .and_then(ScriptBuilder.transition(self, healers, "pasture-exit-point")) .and_then(ScriptBuilder.walk_to_deferred("pasture-exit-point", "pasture-entrance-point")) .can_interrupt().build(self, "_on_script_complete")) func _on_entered_from_pasture(): print("HERRREERERE") func _on_entranceexit_interacted(): start_main_script(ScriptBuilder.init( ScriptBuilder.say(self.ego, "Looks light a hot air balloon.") ) .and_then(ScriptBuilder.say(self.ego, "Just like gramps")) .build(self, "_on_script_complete")) pass # Replace with function body.