[gd_scene load_steps=4 format=3 uid="uid://h8n8ndqbesyc"] [sub_resource type="CompressedTexture2D" id="2"] [sub_resource type="NavigationPolygon" id="1"] vertices = PackedVector2Array(1274, 1420, 1822, 1420, 2116, 1488, 2066, 1512, 1090, 1496, 1178, 1444, 160, 1456, 1070, 1254, 982, 1446, 928, 1494, 34, 1530, -14, 1460, 12, 1506, -30, 1450, 1042, 1416, -16, 1406, -96, 1286, 144, 1422, 2604, 1182, 3126, 920, 3126, 1080, 2642, 1250, 1812, 1390, 1234, 1362, 2212, 1232, 2250, 1334, 2162, 1318, 1920, 1382, 1080, 1360) polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3, 4, 5), PackedInt32Array(6, 7, 8, 9, 10), PackedInt32Array(11, 6, 10, 12), PackedInt32Array(11, 12, 13), PackedInt32Array(14, 5, 4, 8), PackedInt32Array(15, 11, 13, 16), PackedInt32Array(15, 16, 7, 17), PackedInt32Array(18, 19, 20, 21), PackedInt32Array(22, 1, 0, 23), PackedInt32Array(24, 18, 21, 25, 26), PackedInt32Array(7, 24, 26, 27, 22, 23), PackedInt32Array(6, 17, 7), PackedInt32Array(14, 8, 7, 28), PackedInt32Array(23, 28, 7)]) outlines = Array[PackedVector2Array]([PackedVector2Array(-96, 1286, -30, 1450, 12, 1506, 34, 1530, 928, 1494, 982, 1446, 1090, 1496, 2066, 1512, 2116, 1488, 1822, 1420, 1812, 1390, 1920, 1382, 2162, 1318, 2250, 1334, 2642, 1250, 3126, 1080, 3126, 920, 2604, 1182, 2212, 1232, 1070, 1254), PackedVector2Array(1080, 1360, 1042, 1416, 1178, 1444, 1274, 1420, 1234, 1362), PackedVector2Array(160, 1456, -14, 1460, -16, 1406, 144, 1422)]) [sub_resource type="CompressedTexture2D" id="3"] [node name="Node2D" type="Node2D"] __meta__ = { "_edit_horizontal_guides_": [-292.0] } [node name="Sprite2D" type="Sprite2D" parent="."] scale = Vector2(0.5, 0.5) texture = SubResource("2") offset = Vector2(1546, 773) [node name="Navigation2D" type="Navigation2D" parent="Sprite2D"] [node name="NavigationRegion2D" type="NavigationRegion2D" parent="Sprite2D/Navigation2D"] position = Vector2(10, -2) navigation_polygon = SubResource("1") [node name="Graham" type="Node2D" parent="."] position = Vector2(217, 692) [node name="Sprite2" type="Sprite2D" parent="Graham"] scale = Vector2(0.28125, 0.28125) texture = SubResource("3") offset = Vector2(-40, -220) [node name="Camera2D" type="Camera2D" parent="Graham"] visible = false position = Vector2(1, 0) current = true limit_left = 0 limit_top = 0 limit_right = 1546 limit_bottom = 775 position_smoothing_enabled = true position_smoothing_speed = 3.0