extends Scene func _on_meadow_interacted() -> void: $kq4_002_meadow.default_script(self) func _on_ogre_house_interacted() -> void: $kq4_004_ogres_cottage.default_script(self) func _on_shady_wooded_area_interacted() -> void: $kq4_009_shady_wooded_area.default_script(self) func _on_forest_path_27_interacted() -> void: $kq4_027_forest_path.default_script(self) func _on_pool_looked() -> void: start_main_script(ScriptBuilder.init( ScriptBuilder.narrate("The beautiful pool is lined with tall marble columns. Its crystal clear water looks very inviting.") ).build(self, "_on_script_complete")) func _on_columns_looked() -> void: start_main_script(ScriptBuilder.init( ScriptBuilder.narrate("The marble columns flank the lovely pool.") ).build(self, "_on_script_complete")) func _on_stairs_looked() -> void: start_main_script(ScriptBuilder.init( ScriptBuilder.narrate("There are steps at the north end of the pool.") ).build(self, "_on_script_complete")) func _on_ground_looked() -> void: start_main_script(ScriptBuilder.init( ScriptBuilder.narrate("You see nothing of importance on the ground.") ).build(self, "_on_script_complete")) func _on_room_looked() -> void: start_main_script(ScriptBuilder.init( ScriptBuilder.narrate("The beautiful pool, with its elegant marble columns, has a wonderful setting in these woods. The water looks so cool and inviting; you're almost tempted to jump in.") ).build(self, "_on_script_complete"))