extends Scene # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): super() pass # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass var pasture = load("res://scenes/pasture/pasture.tscn") func _on_forestexit_interacted(): var path = NavigationServer2D.map_get_path(self.map, self.pathfind.to_local(self.ego.global_position), pathfind.to_local($"pasture-exit-point".global_position), true) start_main_script(ScriptBuilder.init(ScriptBuilder.walk_path(self.ego, path)).and_then(ScriptBuilder.transition(self, pasture, "house-exit-point")).can_interrupt().build(self, "_on_script_complete")) pass # Replace with function body. func _on_Mushrooms_interacted(): start_main_script(ScriptBuilder.init(ScriptBuilder.say(self.ego, "Nice mushrooms!")).can_interrupt().build(self, "_on_script_complete"))