extends "res://SetPiece_.gd" class_name TransitionPiece @export var appear_at_node: String @export_file("*.tscn") var target #@export var priority: int = 100 # Called when the node enters the scene tree for the first time. func _ready(): priority = 100 super() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): super(delta) func default_script(scene: Scene): var path = NavigationServer2D.map_get_path(scene.map, scene.pathfind.to_local(scene.ego.global_position), scene.pathfind.to_local($"exit".global_position), true) scene.start_main_script(scene.ScriptBuilder.init(scene.ScriptBuilder.walk_path(scene.ego, path)) .and_then(scene.ScriptBuilder.transition(scene, load(target), appear_at_node + "/exit")) .and_then(scene.ScriptBuilder.walk_to_deferred(appear_at_node + "/exit", appear_at_node + "/entrance")) .can_interrupt().build(scene, "_on_script_complete"))