[gd_resource type="VisualShader" format=3 uid="uid://gg0tjobjip6u"] [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_cm35s"] input_name = "texture" [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_34yxx"] expanded_output_ports = [0] source = 5 [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_gvys4"] expanded_output_ports = [0] [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_owcmu"] operator = 2 [resource] mode = 1 flags/light_only = false varyings/ueu = "0,0" nodes/fragment/0/position = Vector2(860, 200) nodes/fragment/4/node = SubResource("VisualShaderNodeInput_cm35s") nodes/fragment/4/position = Vector2(20, 140) nodes/fragment/5/node = SubResource("VisualShaderNodeTexture_34yxx") nodes/fragment/5/position = Vector2(340, 120) nodes/fragment/6/node = SubResource("VisualShaderNodeTexture_gvys4") nodes/fragment/6/position = Vector2(280, 320) nodes/fragment/7/node = SubResource("VisualShaderNodeFloatOp_owcmu") nodes/fragment/7/position = Vector2(628.982, 324.705) nodes/fragment/connections = PackedInt32Array(4, 0, 5, 2, 5, 0, 0, 0, 7, 0, 0, 1, 6, 1, 7, 1, 5, 4, 7, 0)